[Wed Sep 3 19:35:36 2014] : Font is now Arial point size 10
[Wed Sep 3 19:39:30 2014] : Locating server at www.craigchambers.org.uk:6774...
[Wed Sep 3 19:39:32 2014] : Game connected!
[Wed Sep 3 19:39:32 2014] : DM (enter): 19:39
[Wed Sep 3 19:39:46 2014] : Moving to room 'Shadowy'..
[Wed Sep 3 19:39:46 2014] : DM (enter): 19:39
[Wed Sep 3 19:39:46 2014] : Server Administrator->
[Wed Sep 3 19:42:14 2014] : Artur (enter): 19:42
[Wed Sep 3 19:43:12 2014] : DM: Hi Henry
[Wed Sep 3 19:43:43 2014] : Artur: evening
[Wed Sep 3 19:55:46 2014] : Artur: which ISP are you with?
[Wed Sep 3 19:58:38 2014] : DM: Zen.
[Wed Sep 3 19:58:52 2014] : DM: They're pricy but reliable.
[Wed Sep 3 19:59:40 2014] : Hildy (enter): 19:59
[Wed Sep 3 20:01:54 2014] : Artur: How pricy?
[Wed Sep 3 20:01:59 2014] : Artur: Evening Craig
[Wed Sep 3 20:02:29 2014] : Artur: (We're with talktalk and the connection works about 1 day in 2)
[Wed Sep 3 20:04:33 2014] : DM: Check their website, the deal for new customers are different from the service I'm on.
[Wed Sep 3 20:05:20 2014] : DM: If there is a physical problem with your line then any ISP will suck...
[Wed Sep 3 20:05:28 2014] : Hildy: Hi Henry
[Wed Sep 3 20:07:49 2014] : Artur: Well yes - but what's the best way of identifying a problem on the line?
[Wed Sep 3 20:08:39 2014] : DM: When I've had line faults I could hear then on a regular phone.
[Wed Sep 3 20:09:25 2014] : Miriam (enter): 20:09
[Wed Sep 3 20:09:56 2014] : Artur: OK - no sign of line faults on our end
[Wed Sep 3 20:10:06 2014] : Artur: (on the phone that is)
[Wed Sep 3 20:11:17 2014] : DM: Your ADSL might also have information about when its resynced.
[Wed Sep 3 20:11:58 2014] : DM: Your ADSL modem I mean.
[Wed Sep 3 20:12:55 2014] : DM: Your ISP will also have access to this information.
[Wed Sep 3 20:15:19 2014] : DM: Everyone ready?
[Wed Sep 3 20:15:37 2014] : Artur: I'm ready
[Wed Sep 3 20:17:10 2014] : Miriam: I'm ready :)
[Wed Sep 3 20:17:22 2014] : Hildy: Yes
[Wed Sep 3 20:19:37 2014] : DM: You defeated the Shadow bralanis that slew the spectral knight after having appeared through a gateway from the shadow. You decided to rest and recover.
[Wed Sep 3 20:21:32 2014] : DM: The 5 azata had +1 scimitars, the spectral knight had a set full plate mail +1 and a greatsword +1.
[Wed Sep 3 20:22:11 2014] : DM: The knight also had a amulet with a crystal than glowed faintly purple in its shadowy depth.
[Wed Sep 3 20:22:23 2014] : Miriam: ooc Since they left, I guess there is nothing to collect?
[Wed Sep 3 20:22:39 2014] : Hildy: ooc we killed 3
[Wed Sep 3 20:23:18 2014] : DM: ooc one killed himself and one escaped.
[Wed Sep 3 20:24:05 2014] : Miriam: ooc Ah, I missed the suicide. I wondered how he got out of his stone prison
[Wed Sep 3 20:24:06 2014] : Artur: "We cannot follow them now. Let us simply examine this crystal, in case it is dangerous."
[Wed Sep 3 20:24:14 2014] : Artur: Spellcraft: [1d20(4) + 20] = 24
[Wed Sep 3 20:24:17 2014] : Artur: Appraise: [1d20(10) + 18] = 28
[Wed Sep 3 20:24:45 2014] : DM: A rooster crows at dawn, the morning sun buring off the early morning mist.
[Wed Sep 3 20:25:59 2014] : Miriam: "Morning all. Ready for some treasure hunting?"
[Wed Sep 3 20:26:21 2014] : Miriam: Miriam scrounges around to find and prepare breakfast
[Wed Sep 3 20:26:47 2014] : Hildy: Hildy wakes and performs his morning prayers to Domestos
[Wed Sep 3 20:27:06 2014] : whispering to Artur, The amulet has a strong conjuration aura. The crystal itself is common quartz, such as you might find in this material plane, but the magic infused within seems born of the shadow plane.
[Wed Sep 3 20:28:33 2014] : Artur: "This amulet looks like it will... conjure something. A tie to the shadow plane."
[Wed Sep 3 20:29:00 2014] : Artur: "Perhaps we should keep it with us, but be aware of the danger. Hildebrand, can you ward us against evil for very long?"
[Wed Sep 3 20:29:05 2014] : Miriam: "Sounds creepy, dangerous. When are we going?"
[Wed Sep 3 20:29:33 2014] : Hildy: "80 minutes or so"
[Wed Sep 3 20:30:12 2014] : Miriam: "To go to the shadow plane?"
[Wed Sep 3 20:30:37 2014] : Hildy: "It won't ward us against negative energy"
[Wed Sep 3 20:31:39 2014] : Hildy: "Should we need to head underwater, I can pray for a spell to allow us all to breathe for about 3 hours"
[Wed Sep 3 20:32:12 2014] : Hildy: "I have not done so yet, but I have spare spells"
[Wed Sep 3 20:32:57 2014] : Artur: "I think we should be prepared, then, and hope there is no disaster."
[Wed Sep 3 20:34:32 2014] : DM: ooc you might want ti agree where you're going first
[Wed Sep 3 20:34:52 2014] : Hildy: "Shall we head to these teeth?"
[Wed Sep 3 20:35:01 2014] : Miriam: ooc I thought we had: treasure first, shadow plane later
[Wed Sep 3 20:35:17 2014] : Artur: ooc likewise: I'm just preparing for the amulet doing something unexpected
[Wed Sep 3 20:35:44 2014] : DM: ooc ok
[Wed Sep 3 20:36:15 2014] : DM: The headland is not too far, away. Less than a day on horseback.
[Wed Sep 3 20:36:17 2014] : Miriam: ooc Miriam is just showing she's keen to meet The Lady and revenge the slain knight later
[Wed Sep 3 20:36:24 2014] : Hildy: HIldy packs up his stuff and preps his horse
[Wed Sep 3 20:36:48 2014] : Miriam: Miriam is quick to pack up and get ready to ride out
[Wed Sep 3 20:39:06 2014] : Aeleva (enter): 20:39
[Wed Sep 3 20:39:10 2014] : Aeleva: ooc oops
[Wed Sep 3 20:39:15 2014] : Aeleva: ooc sorry
[Wed Sep 3 20:39:25 2014] : Artur: ooc evening Del
[Wed Sep 3 20:39:28 2014] : DM: Dusk is a hour away when you reach the windswept headland, tall grasses ripple in waves.
[Wed Sep 3 20:39:31 2014] : Aeleva: ooc evening :)
[Wed Sep 3 20:39:58 2014] : Miriam: ooc Hi Delphine. Want to go treasure hunting with us?
[Wed Sep 3 20:40:18 2014] : DM: Short bushes cling to the ground, their gnarlled twigs, twisted and bent by the weather.
[Wed Sep 3 20:40:29 2014] : DM: Perception
[Wed Sep 3 20:40:29 2014] : Hildy: "I'd suggest we wait until tomorrow before we submerge"
[Wed Sep 3 20:41:02 2014] : Artur: Perception: [1d20(18) + -1] = 17
[Wed Sep 3 20:41:25 2014] : Aeleva: Perception: [1d20(1) + 13] = 14
[Wed Sep 3 20:42:05 2014] : Hildy: Perception: [1d20(13) + 5] = 18
[Wed Sep 3 20:42:28 2014] : Miriam: Perception: [1d20(4) + 4] = 8
[Wed Sep 3 20:42:52 2014] : Miriam: "If you think so"
[Wed Sep 3 20:43:24 2014] : whispering to Hildy, Artur, There's no clear path onto the headland but off the old and rutted coastal track is a line of faintly flattened grass.
[Wed Sep 3 20:43:58 2014] : Hildy: "Look slike someone has been getting down the cliffs over there"
[Wed Sep 3 20:44:15 2014] : Hildy: Hildy points to some flattened grass
[Wed Sep 3 20:44:30 2014] : Artur: "A faint path, but still a path. Camp here, at the junction/2
[Wed Sep 3 20:44:40 2014] : Artur: ooc ?", not /2. Useless shift key.
[Wed Sep 3 20:45:32 2014] : Miriam: Miriam tries to decide on the best place to camp
[Wed Sep 3 20:45:34 2014] : Miriam: Survival: [1d20(2) + 11] = 13
[Wed Sep 3 20:45:38 2014] : Miriam: Perception: [1d20(9) + 4] = 13
[Wed Sep 3 20:46:02 2014] : DM: There's no cover or shelter nearby.
[Wed Sep 3 20:46:19 2014] : Hildy: "OK, I can make us some cover"
[Wed Sep 3 20:46:38 2014] : Hildy: "Which way is the wind blowing?"
[Wed Sep 3 20:46:45 2014] : Hildy: Survival: [1d20(1) + 5] = 6
[Wed Sep 3 20:46:52 2014] : Miriam: Survival: [1d20(6) + 11] = 17
[Wed Sep 3 20:47:04 2014] : Miriam: "From over there"
[Wed Sep 3 20:47:17 2014] : DM: There's a breeze off the ocean to the east.
[Wed Sep 3 20:47:22 2014] : Hildy: Stone Shape: Level 3 - HIldy forms a piece of stone into another shape (up to 18 cubic feet)
[Wed Sep 3 20:47:36 2014] : Artur: "We shall not want for a fire."
[Wed Sep 3 20:47:57 2014] : Hildy: Hildy shapes a shelter from the stone
[Wed Sep 3 20:48:27 2014] : Hildy: "It doesn't need to be thick as it's only to block the wind, so I can make this pretty big"
[Wed Sep 3 20:49:08 2014] : Hildy: Hildy creates something like 1/2 the hull of a boat, on its side
[Wed Sep 3 20:49:38 2014] : DM: Ok
[Wed Sep 3 20:50:07 2014] : Hildy: "I can pray to do some more if needed"
[Wed Sep 3 20:50:56 2014] : DM: The location isn't that inhospital at this time of year and the shelter is adaquate.
[Wed Sep 3 20:51:56 2014] : Miriam: "Shelter from the wind, plenty of water, food, a fire: I think we're all set"
[Wed Sep 3 20:52:07 2014] : Hildy: "Water?"
[Wed Sep 3 20:52:13 2014] : Hildy: Create Water: Level 0 - generates up to 16 gallons of wholesome, drinkable water, just like clean rain water
[Wed Sep 3 20:52:15 2014] : Hildy: Create Water: Level 0 - generates up to 16 gallons of wholesome, drinkable water, just like clean rain water
[Wed Sep 3 20:52:29 2014] : Aeleva: "I like what you can do with stone Hildy"
[Wed Sep 3 20:52:31 2014] : Hildy: Hildy gushes it from his hands
[Wed Sep 3 20:52:53 2014] : Hildy: ooc Bert seems to have added the caveat in the middle ;-)
[Wed Sep 3 20:53:15 2014] : Aeleva: ooc lol, the "up to?"
[Wed Sep 3 20:53:20 2014] : DM: Over night a fog bank rolls in from the east and the breeze lessens, the fog blanks the bleak location is a grey shround and visibility is down to 10s of feet.
[Wed Sep 3 20:53:21 2014] : Hildy: ooc yes
[Wed Sep 3 20:53:48 2014] : Aeleva: Aeleva takes a turn on watch
[Wed Sep 3 20:53:54 2014] : DM: Seabird call, their cries eerie in the still, grey world.
[Wed Sep 3 20:56:17 2014] : Hildy: zzzz
[Wed Sep 3 20:56:33 2014] : DM: ooc sorry, it's the next day already.
[Wed Sep 3 20:57:25 2014] : Miriam: "Morning all"
[Wed Sep 3 20:57:43 2014] : Hildy: Hildy wakes and prepaes again
[Wed Sep 3 20:58:33 2014] : Artur: Artur prepares his spells for the day, watching a small cookfire as he does so.
[Wed Sep 3 20:58:37 2014] : Artur: ooc
[Wed Sep 3 20:58:47 2014] : Hildy: "DO we think that we will need the water breathing spell?"
[Wed Sep 3 20:59:03 2014] : Aeleva: "Not sure."
[Wed Sep 3 20:59:23 2014] : Aeleva: "If you prepare it, at the cost of what other spell?"
[Wed Sep 3 21:00:24 2014] : Hildy: "At the cost of a summon, stone shape, magic circle against evil... or in the slot I always keep spare as a contingency"
[Wed Sep 3 21:01:05 2014] : Miriam: "Chances are we will need it. How long to prepare it if you leave the option open for now?"
[Wed Sep 3 21:02:35 2014] : Hildy: "15 minutes"
[Wed Sep 3 21:02:57 2014] : Aeleva: "I would hate to find myself under water...and need that spell. Rather have it and not need it than the other ay around"
[Wed Sep 3 21:03:48 2014] : Hildy: "OK, I'll ask for it"
[Wed Sep 3 21:04:20 2014] : DM: ooc anyone played bioshock?
[Wed Sep 3 21:04:26 2014] : Artur: ooc nope
[Wed Sep 3 21:04:30 2014] : Hildy: ooc no
[Wed Sep 3 21:05:54 2014] : DM: Having prepared, how are you going to find the sahuagin settlement. All you know it is off the coast near here and underwater.
[Wed Sep 3 21:06:26 2014] : Artur: ooc attach a passing halfling to a hook-and-line?
[Wed Sep 3 21:07:26 2014] : Hildy: "What did Domestos tell us of the treasure location?"
[Wed Sep 3 21:08:40 2014] : DM: "By waters deep, amidst teeth of rock does gold and silver glitter 'sides scales that stab."
[Wed Sep 3 21:08:46 2014] : DM: ooc nothing very specific
[Wed Sep 3 21:08:48 2014] : Artur: "Near the black teeth, I think"
[Wed Sep 3 21:09:39 2014] : DM: The cliff face along the headland is all angular, jagged black basalt rocks.
[Wed Sep 3 21:10:30 2014] : Hildy: "Hmm"
[Wed Sep 3 21:10:51 2014] : Artur (enter): 21:10
[Wed Sep 3 21:10:54 2014] : Artur: ooc arch
[Wed Sep 3 21:11:01 2014] : Artur: ooc aaargh!
[Wed Sep 3 21:11:18 2014] : Aeleva: ooc you got a funky connection
[Wed Sep 3 21:11:26 2014] : Hildy: "OK, well maybe there will be more clues down the grass trodden path?"
[Wed Sep 3 21:12:19 2014] : Miriam: "No harm in looking"
[Wed Sep 3 21:12:58 2014] : DM: You follow the faint path to the cliff edge, narrow, uneven steps have been cut into the rock, winding down to a small gravelled cove.
[Wed Sep 3 21:14:26 2014] : Artur: "Down here is perhaps useful."
[Wed Sep 3 21:14:34 2014] : Artur: Booting '(9) Artur' from server...
[Wed Sep 3 21:14:35 2014] : Artur (exit): 21:14
[Wed Sep 3 21:14:43 2014] : Server Administrator-> Ping Results: 0.0 ms (parsed message, round trip)
[Wed Sep 3 21:14:44 2014] : Hildy: "I'm not much of a one for climbing!"
[Wed Sep 3 21:15:02 2014] : Hildy: "If i'm going down there I need a rope"
[Wed Sep 3 21:16:08 2014] : Aeleva: "I have a rope"
[Wed Sep 3 21:16:28 2014] : Artur (enter): 21:16
[Wed Sep 3 21:16:35 2014] : Artur: Booting '(13) Artur' from server...
[Wed Sep 3 21:16:36 2014] : Artur (exit): 21:16
[Wed Sep 3 21:16:36 2014] : Aeleva: "I could go down and wsecure it some along the way."
[Wed Sep 3 21:17:03 2014] : Hildy: "That sounds like a good idea"
[Wed Sep 3 21:17:04 2014] : Miriam: "I have rope as well"
[Wed Sep 3 21:17:25 2014] : Hildy: "I could do with overcoming this weakness some other way!"
[Wed Sep 3 21:17:59 2014] : Aeleva: Aeleva takes her rope, looks for a place to tie it to start with.
[Wed Sep 3 21:18:21 2014] : Artur: ooc I've got nothing to offer
[Wed Sep 3 21:18:38 2014] : DM: A sturdy looking mush at the cliftop would suffice.
[Wed Sep 3 21:18:42 2014] : DM: bush
[Wed Sep 3 21:19:33 2014] : Aeleva: ooc skill check?
[Wed Sep 3 21:19:46 2014] : DM: Climb check to decend and secure the rope.
[Wed Sep 3 21:19:59 2014] : Aeleva: Climb: [1d20(2) + 5] = 7 (add 2 with climber's kit)
[Wed Sep 3 21:20:09 2014] : Hildy: ooc LOL
[Wed Sep 3 21:20:16 2014] : Aeleva: ooc I do have a climber's kit. Darn.
[Wed Sep 3 21:20:29 2014] : Hildy: ooc I expected a +20 or something
[Wed Sep 3 21:20:36 2014] : Miriam: "Need a hand?"
[Wed Sep 3 21:20:40 2014] : Aeleva: ooc to be fair, so did I :)
[Wed Sep 3 21:20:43 2014] : Aeleva: ooc lol
[Wed Sep 3 21:20:46 2014] : Aeleva: Acrobatics: [1d20(11) + 16] = 27
[Wed Sep 3 21:20:53 2014] : Aeleva: ooc but that's the one that has it ;)
[Wed Sep 3 21:21:44 2014] : Miriam: Miriam starts climbing to assist Aeleva
[Wed Sep 3 21:21:46 2014] : DM: The rock steps are slippery in the damp, Aeleva slips and tumbles part way down, but turns the graceless fall into a tuck and roll that sees her unharmed, halfway down.
[Wed Sep 3 21:21:47 2014] : Miriam: Climb: [1d20(8) + 8] = 16
[Wed Sep 3 21:22:07 2014] : Aeleva: "Careful! It's slippery!"
[Wed Sep 3 21:22:19 2014] : Miriam: "OK"
[Wed Sep 3 21:22:20 2014] : DM: Miriam makes her way down safely.
[Wed Sep 3 21:23:00 2014] : DM: With the rope as a temporarily handhold, everyone else can make it down safely.
[Wed Sep 3 21:24:06 2014] : Hildy: Hildy heads down
[Wed Sep 3 21:24:15 2014] : DM: The black clifs loom over head, the gravel crunches beneath your feet, the air smells of salt and seaweed.
[Wed Sep 3 21:24:39 2014] : Hildy: "I quite like this smell... It's refreshing"
[Wed Sep 3 21:24:46 2014] : Artur: "There is nothing enough to burn."
[Wed Sep 3 21:24:52 2014] : DM: There's a recess in the cliffs, a narrow cave opening.
[Wed Sep 3 21:25:08 2014] : Hildy: "Is it worth looking in here?"
[Wed Sep 3 21:25:32 2014] : Miriam: "Being outdoors is great. It's just the water that disturbs me."
[Wed Sep 3 21:26:03 2014] : Miriam: "Better check"
[Wed Sep 3 21:26:27 2014] : DM: The cave is just wider than a person and a bit taller, but slanted to one side.
[Wed Sep 3 21:26:53 2014] : DM: Miriam sidles through the entrace, the cave opening up.
[Wed Sep 3 21:27:43 2014] : Hildy: "What's in there?"
[Wed Sep 3 21:27:50 2014] : Hildy: Light: Level 0 - Causes a touched object to glow like a torch for 80 minutes
[Wed Sep 3 21:27:51 2014] : DM: There's a wooden door, pitted and battered with age and green with algae, the iron bands and nail heads are black with grease.
[Wed Sep 3 21:27:54 2014] : Artur: "I don't like this gap. It is small and wet and dark."
[Wed Sep 3 21:28:08 2014] : Hildy: Hildy throws in a lit up rock
[Wed Sep 3 21:28:33 2014] : Aeleva: "Let me take a look at this door"
[Wed Sep 3 21:28:37 2014] : Miriam: "There's a door here, and careful where you throw that"
[Wed Sep 3 21:29:17 2014] : DM: The door has a small opening (now closed) for someone to look out.
[Wed Sep 3 21:29:32 2014] : Aeleva: Perception (Traps): [1d20(16) + 21] = 37
[Wed Sep 3 21:29:57 2014] : Aeleva: Looking at the door to see if it's trapped, and also looking at the lock if there is one
[Wed Sep 3 21:30:04 2014] : Aeleva: Disable device: [1d20(5) + 21] = 26
[Wed Sep 3 21:30:25 2014] : Miriam: "We could do the polite thing and knock"
[Wed Sep 3 21:30:54 2014] : Aeleva: "I'm just looking"
[Wed Sep 3 21:31:14 2014] : Artur: "We could do the efficient thing and burn it down."
[Wed Sep 3 21:31:38 2014] : DM: Aeleva carefully searches the door and peering under the gap at the floor she see a thin frayed rope heading down the corrirdor, supported on a set of small pulleys.
[Wed Sep 3 21:31:55 2014] : Aeleva: "Hmmmm."
[Wed Sep 3 21:32:25 2014] : DM: She also sees smal baskets of glowing seaweed hanging from the rock walls. The corridor heads down and bends to the left.
[Wed Sep 3 21:32:49 2014] : Aeleva: ooc not sure I understand the setting here. Alarm mechanism?
[Wed Sep 3 21:33:45 2014] : DM: ooc opening the door will move the attached rope.
[Wed Sep 3 21:34:13 2014] : Artur: ooc we should burn the rope through, just in case.
[Wed Sep 3 21:34:15 2014] : DM: The door is also locked.
[Wed Sep 3 21:34:35 2014] : Aeleva: "So I'm not sure what this does, but if we open the door, something happnes"
[Wed Sep 3 21:34:55 2014] : whispering to Aeleva, ooc you can use your skills to disable it.
[Wed Sep 3 21:35:10 2014] : Aeleva: "So let me see if I can prenvent this"
[Wed Sep 3 21:35:15 2014] : Aeleva: *revent
[Wed Sep 3 21:35:18 2014] : Artur: "It is unlikely to be a good thing."
[Wed Sep 3 21:35:19 2014] : Aeleva: *prevent
[Wed Sep 3 21:35:33 2014] : Aeleva: ooc I can take 10 right? Not 20?
[Wed Sep 3 21:35:35 2014] : Aeleva: Disable device: [1d20(11) + 21] = 32
[Wed Sep 3 21:35:50 2014] : Miriam: ooc You can take 10, yes
[Wed Sep 3 21:36:44 2014] : Aeleva: Aeleva studies the mechanism and starts moving things around extremely carefully. Cutting bits and making sure they're still tense but wont trigger when the door is opened
[Wed Sep 3 21:36:54 2014] : DM: Aeleva works carefully, tieing a short piece of twice she pins the rope in place to the door frame, allowing her to safely cut the rope.
[Wed Sep 3 21:37:02 2014] : Aeleva: ooc :D
[Wed Sep 3 21:37:19 2014] : Aeleva: "So that's for that"
[Wed Sep 3 21:37:36 2014] : Aeleva: "Now the door is locked. Want me to open it?"
[Wed Sep 3 21:37:43 2014] : Hildy: "Sounds like a plan"
[Wed Sep 3 21:37:58 2014] : Aeleva: "Be ready, I'm not sure that this is all very safe"
[Wed Sep 3 21:38:01 2014] : Aeleva: Disable device: [1d20(2) + 21] = 23
[Wed Sep 3 21:38:07 2014] : Miriam: "Sure you don't want to knock?"
[Wed Sep 3 21:38:19 2014] : DM: The lock is well greased and simple and easily clicks open.
[Wed Sep 3 21:38:20 2014] : Aeleva: Aeleva studies the lock and tries to pick it
[Wed Sep 3 21:38:28 2014] : Aeleva: "Done".
[Wed Sep 3 21:38:48 2014] : Aeleva: "We can still knock if you really want, but I think surprise might be a good advantage"
[Wed Sep 3 21:39:02 2014] : Aeleva: "And anyone who's going to rig their door can't be really friendly, can they?"
[Wed Sep 3 21:39:43 2014] : Artur: "They could be harmless but live in a dangerous place."
[Wed Sep 3 21:40:05 2014] : Aeleva: "that too"
[Wed Sep 3 21:40:06 2014] : Artur: "Added to which, a fireball down the corridor will solve any problems they have with us... visiting."
[Wed Sep 3 21:40:22 2014] : Aeleva: Aeleva grins
[Wed Sep 3 21:40:33 2014] : Aeleva: "Will a fireball really catch with all this water around?"
[Wed Sep 3 21:40:39 2014] : Hildy: "Let's not get ahead of ourselves"
[Wed Sep 3 21:40:40 2014] : Aeleva: "Anyway, shall we go?"
[Wed Sep 3 21:41:05 2014] : Hildy: "Last time you burned before asking, we nearly ended up in gaol"
[Wed Sep 3 21:41:12 2014] : Miriam: "No fireballs unless absolutely necessary. Remember, we're breaking and entering, we were never invited here."
[Wed Sep 3 21:41:41 2014] : Miriam: Miriam takes her axe in her hand, just in case
[Wed Sep 3 21:42:24 2014] : Artur: "There are alternatives to fireballs, and you can put your axe down."
[Wed Sep 3 21:42:34 2014] : Artur: "Or use it to open that door. We are short on firewood."
[Wed Sep 3 21:42:53 2014] : Miriam: "That axe is nor for you, I just want to be prepared"
[Wed Sep 3 21:43:27 2014] : Hildy: "Miriam, that makes no sense"
[Wed Sep 3 21:43:55 2014] : Hildy: "Artur is correct. If he can't torch willy nilly, the same goes for your axe"
[Wed Sep 3 21:44:12 2014] : Miriam: "Why not? If we *need* to fight, I don't want to struggle to find my weapon."
[Wed Sep 3 21:44:39 2014] : Hildy: "I thought that you were using a hammer or something anyway?"
[Wed Sep 3 21:45:17 2014] : Hildy: "Aeleva, lead on"
[Wed Sep 3 21:45:30 2014] : Miriam: "My axe is more powerful than my hammer, though both weapons do me fine"
[Wed Sep 3 21:46:06 2014] : Artur: "If you are going first, Miriam, you should have this spell in place. Are you ready?"
[Wed Sep 3 21:46:07 2014] : Aeleva: "Aeleva takes her rapier in hand and, keeping to the shadows, presses on
[Wed Sep 3 21:46:11 2014] : Aeleva: Stealth: [1d20(12) + 16] = 28
[Wed Sep 3 21:46:20 2014] : Hildy: Stealth: [1d20(6) + 21] = 27
[Wed Sep 3 21:46:37 2014] : DM: Aeleva opens the door and creeps down the corridor, Hildy follows padding softly along.
[Wed Sep 3 21:46:44 2014] : Artur: ooc who's actually going first? Artur's preparing to cast Draconic Reservoir
[Wed Sep 3 21:47:05 2014] : Hildy: ooc Aeleva
[Wed Sep 3 21:47:14 2014] : Miriam: Miriam follows Aeleva from a small distance
[Wed Sep 3 21:47:32 2014] : Artur: ooc OK
[Wed Sep 3 21:47:42 2014] : Artur: Draconic Reservoir: the target can absorb up to 48 points of fire damage for up to 80 minutes. They can then add 1d6 fire damage to one attack per round; this is deducted from the reservoir).
[Wed Sep 3 21:47:45 2014] : DM: You reach a opening on the left. You see a sahuahin dozing. It's scales dull with age. It does not notice you.
[Wed Sep 3 21:48:08 2014] : DM: The rope ends hear, attached to a brass bell, green with corrosion.
[Wed Sep 3 21:48:57 2014] : Aeleva: ooc reservoir is on me?
[Wed Sep 3 21:48:58 2014] : Hildy: ooc interesting Henry
[Wed Sep 3 21:49:00 2014] : Artur: ooc yes
[Wed Sep 3 21:49:06 2014] : Aeleva: ooc thx.
[Wed Sep 3 21:49:13 2014] : Artur: ooc it's a nice spell
[Wed Sep 3 21:49:24 2014] : Hildy: ooc as part of that prep I cast this on myself
[Wed Sep 3 21:49:51 2014] : Hildy: Protection from Energy: Level 3 - Grants temporary immunity to an energy type (acid, cold, electricity, fire, or sonic). (Absorbs 96 HP; Duration 80 minutes)
[Wed Sep 3 21:50:00 2014] : Hildy: ooc also fire
[Wed Sep 3 21:50:10 2014] : Hildy: ooc torch away Henry
[Wed Sep 3 21:50:23 2014] : Artur: ooc probably a good idea with area-effect spells going off.
[Wed Sep 3 21:50:34 2014] : DM: The corridor continues downwards, water drips from the rough ceiling.
[Wed Sep 3 21:51:43 2014] : DM: Doing anything with the old doorman (or door-fish/lizard/thing)?
[Wed Sep 3 21:52:09 2014] : Aeleva: Aeleva assesses the situation and wonders if she can knock him unconscious without him even noticing
[Wed Sep 3 21:52:23 2014] : Aeleva: ooc ror maybe someone stronger than me?
[Wed Sep 3 21:52:39 2014] : Artur: ooc sneak attack for non-lethal damage!
[Wed Sep 3 21:52:44 2014] : Aeleva: ooc how big is that guy?
[Wed Sep 3 21:52:54 2014] : Aeleva: ooc yes, I was thinking this.
[Wed Sep 3 21:52:56 2014] : DM: ooc medium, human-size.
[Wed Sep 3 21:54:03 2014] : Aeleva: (whispering): Would I know of a spot I can use my sneak attack to knock him unconscious?
[Wed Sep 3 21:54:09 2014] : whispering to Aeleva, sure
[Wed Sep 3 21:54:31 2014] : Aeleva: (whispering): what kind of attack then?
[Wed Sep 3 21:54:57 2014] : whispering to Aeleva, Make a regular attack plus sneak.
[Wed Sep 3 21:55:21 2014] : Aeleva: Aeleva gets into oposition and with lightning speed, she reaches the neck of the creature, aiming for a spot she knows will knock him unconscious
[Wed Sep 3 21:55:55 2014] : Aeleva: (whispering): lol, I only have armed attacks.
[Wed Sep 3 21:56:13 2014] : whispering to Aeleva, that's fine, i'll adjust
[Wed Sep 3 21:56:19 2014] : Aeleva: Rapier +1: Attack: [1d20(18) + 13] = 31 - Damage: [1d6(3) + 1] = 4 HP.
Critical hit: [1d20(15) + 13] = 28, Damage: [4 + 1d6(1) + 1] = 6 HP
Attack2: [1d20(4) + 8] = 12 - Damage: [1d6(4) + 1] = 5 HP.
[Wed Sep 3 21:56:31 2014] : Aeleva: Sneak attack: Damage: [4d6(2,4,5,4)] = 15 HP
[Wed Sep 3 21:56:35 2014] : Aeleva: Sneak attack - befuddling strike: Damage: [4d6(3,6,3,3)] = 15 HP - Befuddling Strike: opponent takes a -2 penalty on attack rolls against me for [1d4(3)] = 3 round(s).
[Wed Sep 3 21:57:03 2014] : DM: Aeleva clonks the sahuagin on the head with the hilt of her rapier. It slumps down unconcious.
[Wed Sep 3 21:57:10 2014] : Aeleva: ooc :D
[Wed Sep 3 21:57:18 2014] : Aeleva: ooc sorry about the two sneaks.
[Wed Sep 3 21:57:24 2014] : Miriam: Softly: "Nicely done"
[Wed Sep 3 21:57:28 2014] : Aeleva: Aeleva whispers "one down"
[Wed Sep 3 21:57:46 2014] : Aeleva: Aeleva continues her progression down the corridor
[Wed Sep 3 21:57:51 2014] : Aeleva: Stealth: [1d20(2) + 16] = 18
[Wed Sep 3 21:58:27 2014] : Hildy: Stealth (Hilly/Rocky): [1d20(12) + 22] = 34
[Wed Sep 3 21:58:47 2014] : Miriam: Stealth: [1d20(8) + -1] = 7
[Wed Sep 3 21:58:50 2014] : DM: There's nothing else of interest in the small chamber, a wobbly table made of some curious plant material, a seaweed leaf bowl filled with the remains of a fish head and bones.
[Wed Sep 3 21:59:26 2014] : Artur: "It looks strange here. Like a dead end. What was he guarding?"
[Wed Sep 3 21:59:40 2014] : Aeleva: Perception (conversation, concealed, secret): [1d20(15) + 17] = 32
[Wed Sep 3 21:59:45 2014] : DM: The corridor levels off and bends to the right, at intervals in the left wall and small portholes, glazed by a greenish, glassy substance.
[Wed Sep 3 22:00:09 2014] : Aeleva: Aeleva looks for hidden passages. Listens to dripping drops and muffled sounds
[Wed Sep 3 22:00:24 2014] : Artur: ooc sorry, not a dead end after all - my bad.
[Wed Sep 3 22:00:30 2014] : Aeleva: ooc yeah lol
[Wed Sep 3 22:00:57 2014] : Miriam: Perception: [1d20(14) + 4] = 18
[Wed Sep 3 22:01:09 2014] : DM: You are deep beneath the waves, looking out across a rift, long strand of kelp cling to the jagged rocks, the thick frond waving slowing in the current.
[Wed Sep 3 22:02:13 2014] : Artur: "This may be the way in. Or not. I would rather be on dry land."
[Wed Sep 3 22:02:29 2014] : DM: The waters are surprising clear and across the rift (which decends into darkness) you see the clustered buildings of the sahuagin town, the blocky buildings nestled between the massive jagged rocks of the reef.
[Wed Sep 3 22:02:43 2014] : DM: Lights glow from many windows.
[Wed Sep 3 22:02:53 2014] : DM: Intelligence check.
[Wed Sep 3 22:03:09 2014] : Miriam: "Would the loot be there, you think?"
[Wed Sep 3 22:03:14 2014] : Miriam: Intelligence: [1d20(20) + 0] = 20
[Wed Sep 3 22:03:21 2014] : Hildy: Intelligence: [1d20(15) + 0] = 15
[Wed Sep 3 22:03:44 2014] : Artur: Intelligence: [1d20(1) + 7] = 8
[Wed Sep 3 22:03:48 2014] : Artur: ooc MOOOO
[Wed Sep 3 22:03:51 2014] : Aeleva: Intelligence: [1d20(17) + 1] = 18
[Wed Sep 3 22:04:28 2014] : whispering to Miriam, Hildy, Aeleva, A quick assesment suggest that there are at least 100 dwellings in the sahuagin town. Probably at least a few sahuagin within.
[Wed Sep 3 22:05:06 2014] : Aeleva: Aeleva whispers
[Wed Sep 3 22:05:23 2014] : Aeleva: "Not sure we can take them in any kind of way. There are way too many".
[Wed Sep 3 22:05:24 2014] : DM: As you continue down the corridor, more of the town is revealed. A larger building with many lighted windows and of grander appearance appears to be the focus of the town.
[Wed Sep 3 22:05:27 2014] : Miriam: "Let us not go there, there must be at least 100 houses, all with occupants"
[Wed Sep 3 22:06:28 2014] : Hildy: ooc umm, are we underwater?
[Wed Sep 3 22:06:32 2014] : Artur: ooc "Let us not go there. It is a silly place."
[Wed Sep 3 22:06:41 2014] : Miriam: ooc LOL
[Wed Sep 3 22:06:43 2014] : Artur: ooc in an underwater tunnel, looking out of portholes
[Wed Sep 3 22:06:55 2014] : Hildy: ooc I never picked that up at any point so far
[Wed Sep 3 22:06:56 2014] : DM: There's air in the corridor.
[Wed Sep 3 22:07:02 2014] : Hildy: Water Breathing: Level 3 - Touched creatures are trnasmuted and can breathe water freely. Duration 16 hours divided by recipients.
[Wed Sep 3 22:07:55 2014] : Hildy: ooc OK
[Wed Sep 3 22:08:14 2014] : Aeleva: ooc brb
[Wed Sep 3 22:08:30 2014] : DM: A large shark cruises past.
[Wed Sep 3 22:08:33 2014] : Artur: "We would survive, I think, if attacked in the corridor."
[Wed Sep 3 22:08:42 2014] : Artur: "But not in the ocean, in their element."
[Wed Sep 3 22:08:46 2014] : Miriam: "Where would they have hidden the loot?"
[Wed Sep 3 22:09:28 2014] : Aeleva: ooc lol @ shark
[Wed Sep 3 22:10:03 2014] : Artur: "Can any of you smell gold? Like a shark smells blood?"
[Wed Sep 3 22:10:10 2014] : Aeleva: "I can't."
[Wed Sep 3 22:11:08 2014] : Hildy: "Let's put it this way, that merc probably wanted to see it safe, and she probably couldn't breathe underwater"
[Wed Sep 3 22:11:25 2014] : Aeleva: "Indeed"
[Wed Sep 3 22:11:28 2014] : Hildy: "So it's hopefully in this part of the town"
[Wed Sep 3 22:12:08 2014] : Artur: "Then let us press on, and see what we find."
[Wed Sep 3 22:12:15 2014] : Miriam: "Yes, let's examine the rest of these tunnels"
[Wed Sep 3 22:12:33 2014] : DM: Another stealth check Aeleva.
[Wed Sep 3 22:13:00 2014] : Aeleva: Stealth: [1d20(3) + 16] = 19
[Wed Sep 3 22:14:07 2014] : Hildy: Stealth (Hilly/Rocky): [1d20(18) + 22] = 40
[Wed Sep 3 22:14:17 2014] : Aeleva: ooc yeah, rub it in :P
[Wed Sep 3 22:14:20 2014] : Miriam: Stealth: [1d20(20) + -1] = 19
[Wed Sep 3 22:14:28 2014] : DM: The corridor sharply turns and Aeleva peers around. The passage way opens out into a large room.
[Wed Sep 3 22:14:37 2014] : Aeleva: ooc geez!
[Wed Sep 3 22:14:38 2014] : Artur: ooc how come the cleric has better stealth than the rogue?
[Wed Sep 3 22:15:04 2014] : Miriam: ooc He likes to convert in secret?
[Wed Sep 3 22:15:21 2014] : DM: A thone of strange bones stands towards the back, in front of a deep pool of water.
[Wed Sep 3 22:15:33 2014] : Artur: ooc burn it!
[Wed Sep 3 22:15:43 2014] : Aeleva: ooc she's a witch!
[Wed Sep 3 22:15:59 2014] : DM: The throne is empty but four bored looking sahuagin warriors are louging about, playing some sort of game.
[Wed Sep 3 22:16:10 2014] : DM: [1d20(17) + 6] = 23
[Wed Sep 3 22:16:11 2014] : DM: [1d20(16) + 6] = 22
[Wed Sep 3 22:16:12 2014] : DM: [1d20(16) + 6] = 22
[Wed Sep 3 22:16:13 2014] : DM: [1d20(2) + 6] = 8
[Wed Sep 3 22:16:17 2014] : Aeleva: ooc ouch.
[Wed Sep 3 22:16:57 2014] : DM: Three turn around as Aeleva's foot scuffs the uneven floor.
[Wed Sep 3 22:17:04 2014] : DM: GAME END
[Wed Sep 3 22:17:06 2014] : Artur: Initiative: [1d20(4) + 9] = 13
[Wed Sep 3 22:17:08 2014] : Artur: ooc :)
[Wed Sep 3 22:17:11 2014] : Hildy: ooc Boo!
[Wed Sep 3 22:17:12 2014] : Artur: thanks David!
[Wed Sep 3 22:17:17 2014] : Hildy: Thanks David
[Wed Sep 3 22:17:26 2014] : Artur: nn all - time for me to sleeeeeep
[Wed Sep 3 22:17:30 2014] : Aeleva: This rocked! Sorry for being late. My days are crazy lately
[Wed Sep 3 22:17:33 2014] : Artur (exit): 22:17
[Wed Sep 3 22:17:35 2014] : Hildy: And Henry, I wanted to do something different with Hildy
[Wed Sep 3 22:17:41 2014] : Aeleva: Thanks David.
[Wed Sep 3 22:17:44 2014] : Aeleva: too late lol
[Wed Sep 3 22:17:46 2014] : Hildy: Ah well
[Wed Sep 3 22:18:38 2014] : Hildy: Night all
[Wed Sep 3 22:18:44 2014] : Hildy (exit): 22:18
[Wed Sep 3 22:18:47 2014] : DM: 'night