[Tue Feb 6 19:01:39 2007] : Welcome to OpenRPG version 1.6.3...
[Tue Feb 6 19:01:39 2007] :
Emote commands:

[Tue Feb 6 19:01:39 2007] : /date - Display the local and GMT time and date.
[Tue Feb 6 19:01:39 2007] : /dieroller roller - Set your dieroller or list the available rollers.
[Tue Feb 6 19:01:39 2007] : /font - Sets the font.
[Tue Feb 6 19:01:39 2007] : /fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
[Tue Feb 6 19:01:39 2007] : /help - Displays a list of emote commands.
[Tue Feb 6 19:01:39 2007] : /i or /i player_id_number - Ignore user associated with that player ID.
[Tue Feb 6 19:01:39 2007] : /lines [number] - View or set the maximum number of lines shown in chat.
[Tue Feb 6 19:01:39 2007] : /load - Loads settings from another ini file from the myfiles directory.
[Tue Feb 6 19:01:39 2007] : /log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
[Tue Feb 6 19:01:39 2007] : /me - Alias for **yourname.
[Tue Feb 6 19:01:39 2007] : /moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
[Tue Feb 6 19:01:39 2007] : /moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
[Tue Feb 6 19:01:39 2007] : /name or /nick your_name - Change your name.
[Tue Feb 6 19:01:39 2007] : /ping - Ask for a response from the server.
[Tue Feb 6 19:01:39 2007] : /purge - Purge history older than your buffersize.
[Tue Feb 6 19:01:39 2007] : /role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
[Tue Feb 6 19:01:39 2007] : /set [setting[=value]] - Displays one or all settings, or sets a setting.
[Tue Feb 6 19:01:39 2007] : /status your_status - Set your online status (afk,away,etc..).
[Tue Feb 6 19:01:39 2007] : /time - See /date.
[Tue Feb 6 19:01:39 2007] : /update [get] - Get the latest version of OpenRPG.
[Tue Feb 6 19:01:39 2007] : /version - Displays current version of OpenRPG.
[Tue Feb 6 19:01:40 2007] : /w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
[Tue Feb 6 19:01:40 2007] : /gw [group_name]=message - Type /gw help for more information
[Tue Feb 6 19:01:40 2007] : /gm message - Whispers to all GMs in the room
[Tue Feb 6 19:01:40 2007] : Font is now Times New Roman point size 12
[Tue Feb 6 19:02:53 2007] : Locating server at 127.0.0.1:6774...
[Tue Feb 6 19:02:53 2007] : Game connected!
[Tue Feb 6 19:02:53 2007] : (1) DM (enter): 19:02
[Tue Feb 6 19:02:54 2007] : Server Administrator-> You have connected to an OpenRPG server, version '1.6.3', named 'dvrabel's'. [Tue Feb 6 19:31:31 2007] : (1) DM: GAME START
[Tue Feb 6 19:32:17 2007] : (1) DM: After the rude awakening by the (now dead) assassin you spend the remainder of the night uneventfully.
[Tue Feb 6 19:32:26 2007] : (2) Dan: ZZZZ
[Tue Feb 6 19:32:53 2007] : (4) Lia: zzzzzzzzzzzzzzzzzz
[Tue Feb 6 19:33:03 2007] : (2) Dan: Dan rises from his trance after a good rest and memorises his spells for the day
[Tue Feb 6 19:33:13 2007] : (1) DM: It's now the following morning. In the morning papers you read about a letter Z shortage.
[Tue Feb 6 19:33:19 2007] : (4) Lia: ooc no, in my node it wasn't closed
[Tue Feb 6 19:34:18 2007] : (5) Aliatra: Aliatra wakes up and prays
[Tue Feb 6 19:34:42 2007] : (5) Aliatra: ooc Lost your node again?
[Tue Feb 6 19:34:50 2007] : (2) Dan: Eollia Tried to cast Endure Elements but has used all of them for today, "Please rest so I can cast more."
[Tue Feb 6 19:35:00 2007] : (2) Dan: ooc oops!
[Tue Feb 6 19:35:08 2007] : (4) Lia: ooc lol
[Tue Feb 6 19:35:27 2007] : (5) Aliatra: ooc LOL
[Tue Feb 6 19:35:50 2007] : (2) Dan: ooc was trying to see if it was something I could fix on my backup
[Tue Feb 6 19:36:07 2007] : (2) Dan: Dan goes downstairs for breakfast
[Tue Feb 6 19:37:01 2007] : (4) Lia: Lia is out with Moeki for a walk
[Tue Feb 6 19:39:09 2007] : (1) DM: The innkeeper mentions that the dead assassins body has been removed.
[Tue Feb 6 19:39:30 2007] : (2) Dan: ooc did we speak to him about it?"
[Tue Feb 6 19:39:39 2007] : (5) Aliatra: "That was to be expected. What do you have for breakfast"
[Tue Feb 6 19:40:00 2007] : (1) DM: ooc No. But as a government agent he knows what's going on.
[Tue Feb 6 19:40:22 2007] : (4) Lia: ooc LOL
[Tue Feb 6 19:41:52 2007] : (2) Dan: ooc ah, never realised he was an agent
[Tue Feb 6 19:42:13 2007] : (1) DM: ooc where are you poking your long noses next? Last time you mentioned going back to the dead guy's office when it would be open.
[Tue Feb 6 19:42:19 2007] : (2) Dan: "Did you dispose of him, or was it the general crowd?"
[Tue Feb 6 19:42:21 2007] : (5) Aliatra: ooc We were told he could be trusted, weren't we?
[Tue Feb 6 19:43:13 2007] : (5) Aliatra: ooc Since we're getting paid to poke, that seems like a good place to go
[Tue Feb 6 19:43:25 2007] : (2) Dan: "If I can take a couple of hours, I can identify two of the items in the stash by the way"
[Tue Feb 6 19:43:29 2007] : (1) DM: ooc I Gah. Forgotten all the important names.
[Tue Feb 6 19:44:28 2007] : (2) Dan: "But perhaps we should press on with the investigation? I can do that later"
[Tue Feb 6 19:44:35 2007] : (4) Lia: ooc agreed for the office.
[Tue Feb 6 19:44:47 2007] : (4) Lia: Lia comes back for her walk
[Tue Feb 6 19:44:57 2007] : (4) Lia: "So are we heading to the office?"
[Tue Feb 6 19:45:05 2007] : (5) Aliatra: "I suppose those items can wait, let's go investigate"
[Tue Feb 6 19:46:06 2007] : (2) Dan: "OK, lets go back then"
[Tue Feb 6 19:48:17 2007] : (5) Aliatra: Aliatra walks out, fully aremd, looking menacing
[Tue Feb 6 19:48:24 2007] : (5) Aliatra: armed
[Tue Feb 6 19:48:24 2007] : (1) DM: You walk the short distance to Rudyard Moe's old office.
[Tue Feb 6 19:49:13 2007] : (2) Dan: "Well here it is"
[Tue Feb 6 19:49:20 2007] : (5) Aliatra: Aliatra walks up to the front door and knocks
[Tue Feb 6 19:49:30 2007] : (2) Dan: "Shall we knock, or just enter?"
[Tue Feb 6 19:49:39 2007] : (2) Dan: "Ah"
[Tue Feb 6 19:49:42 2007] : (2) Dan: Dan grins
[Tue Feb 6 19:49:46 2007] : (1) DM: After some time the door opens slowly and a old man peers around the doorframe.
[Tue Feb 6 19:50:06 2007] : (1) DM: "This office is closed until further notice."
[Tue Feb 6 19:50:38 2007] : (5) Aliatra: "That's understandable, but we're here on urgent business"
[Tue Feb 6 19:50:40 2007] : (4) Lia: "Excuse me?"
[Tue Feb 6 19:51:05 2007] : (1) Caretaker: "You won't get any urgent business done here, we're closed."
[Tue Feb 6 19:51:35 2007] : (1) Caretaker: "Didn't you hear that the Mr Moe is dead?"
[Tue Feb 6 19:51:36 2007] : (2) Dan: "We've been hired to investigate the death of the proprietor"
[Tue Feb 6 19:51:48 2007] : (2) Dan: "Indeed"
[Tue Feb 6 19:52:11 2007] : (1) Caretaker: "Ah." (He doesn't look keen on letting you in.)
[Tue Feb 6 19:52:22 2007] : (1) Caretaker: "We don't want more trouble here."
[Tue Feb 6 19:52:41 2007] : (5) Aliatra: "Nobody wants that, I'm sure"
[Tue Feb 6 19:52:42 2007] : (4) Lia: "Not even to know who killed him and thay be brought to justice?"
[Tue Feb 6 19:53:06 2007] : (5) Aliatra: "At no cost to the firm"
[Tue Feb 6 19:53:16 2007] : (1) Caretaker: Diplomacy roll.
[Tue Feb 6 19:53:27 2007] : (2) Dan: "Yes, our pay is from an external party"
[Tue Feb 6 19:53:28 2007] : (5) Aliatra: Diplomacy Skill Check: [1d20+1] -> [13,1] = (14)
[Tue Feb 6 19:53:33 2007] : (4) Lia: Diplomacy Skill Check: [1d20+2] -> [14,2] = (16)
[Tue Feb 6 19:54:52 2007] : (1) Caretaker: [1d20+3] -> [5,3] = (8)
[Tue Feb 6 19:54:54 2007] : (2) Dan: ooc from all of us?
[Tue Feb 6 19:55:09 2007] : (1) Caretaker: The caretaker reluctantly lets you in.
[Tue Feb 6 19:55:31 2007] : (5) Aliatra: ooc All that tried to persuade him, I'd say
[Tue Feb 6 19:55:36 2007] : (4) Lia: "Thank you"
[Tue Feb 6 19:55:43 2007] : (5) Aliatra: "Thank you so much"
[Tue Feb 6 19:55:46 2007] : (1) Caretaker: "I suppose you'll want to see the room. It's the 1st floor at the back."
[Tue Feb 6 19:56:02 2007] : (5) Aliatra: Aliatra slips the caretakes a gp
[Tue Feb 6 19:56:08 2007] : (4) Lia: "Thank you"
[Tue Feb 6 19:56:29 2007] : (5) Aliatra: "That would be a good start. And then we'd lile to have a little talk with you"
[Tue Feb 6 19:57:18 2007] : (2) Dan: Dan keeps an eye out for anything unusual
[Tue Feb 6 19:57:24 2007] : (1) Caretaker: The caretaker shuffles back to his post.
[Tue Feb 6 19:57:32 2007] : (2) Dan: ooc plus I have elfsense for secret doors
[Tue Feb 6 19:58:18 2007] : (1) DM: The interior is tastefully decorated and not ostentatious.
[Tue Feb 6 19:59:09 2007] : (5) Aliatra: Aliatra takes a look at the desk
[Tue Feb 6 19:59:13 2007] : (1) DM: Heading the Rudyard's office?
[Tue Feb 6 19:59:22 2007] : (2) Dan: "What can you tell us about events in the days leading up to Mr Moe's death?"
[Tue Feb 6 19:59:24 2007] : (5) Aliatra: Yep
[Tue Feb 6 19:59:51 2007] : (5) Aliatra: ooc "leading up to"? LOL
[Tue Feb 6 20:01:03 2007] : (1) DM: The room is dominated by a large desk on which are stacked numerous piles of papers. There's a large blood stain on the desktop and the floor beneath.
[Tue Feb 6 20:01:09 2007] : (2) Dan: Dan waits to see if the old man answers
[Tue Feb 6 20:01:14 2007] : (5) Aliatra: Aliatra heads for the office
[Tue Feb 6 20:01:23 2007] : (5) Aliatra: Aliatra takes a look at the desk
[Tue Feb 6 20:01:37 2007] : (5) Aliatra: ooc Is any of the windows boarded up?
[Tue Feb 6 20:01:37 2007] : (1) DM: The window directly behind the desk is broken and shards of broken glass litter the carpetted floor. This window has been borded up.
[Tue Feb 6 20:01:56 2007] : (1) DM: ooc boarded even.
[Tue Feb 6 20:02:06 2007] : (5) Aliatra: "Hmm, seems to have been a messy death"
[Tue Feb 6 20:02:17 2007] : (1) DM: ooc The old man shuffled off to the basement.
[Tue Feb 6 20:02:27 2007] : (2) Dan: ooc ah, OK
[Tue Feb 6 20:02:42 2007] : (4) Lia: ooc ok, making my phone call, weill tell you when I'm back
[Tue Feb 6 20:02:48 2007] : (2) Dan: Dan follows the others upstairs and looks around
[Tue Feb 6 20:03:07 2007] : (1) DM: Spot checks.
[Tue Feb 6 20:03:21 2007] : (5) Aliatra: Spot Skill Check: [1d20+2] -> [2,2] = (4)
[Tue Feb 6 20:03:36 2007] : (5) Aliatra: ooc What the ... I'm blind!
[Tue Feb 6 20:03:56 2007] : (2) Dan: Spot Skill Check: [1d20+5] -> [14,5] = (19)
[Tue Feb 6 20:04:54 2007] : (2) Dan: ooc come off it, Huerney used to manage rolls of -1
[Tue Feb 6 20:04:56 2007] : whispering to Dan, You find some feather remnants lying amongst the broken glass of the window..
[Tue Feb 6 20:04:57 2007] : (5) Aliatra: ooc I take is Delphine is making that call?
[Tue Feb 6 20:05:17 2007] : (2) Dan: ooc she said it would take about 30 minutes
[Tue Feb 6 20:05:39 2007] : (2) Dan: "Hmm, I found some feather remnants"
[Tue Feb 6 20:05:56 2007] : (5) Aliatra: ooc Let's see what we can do to her char in 30 minutes ;)
[Tue Feb 6 20:06:03 2007] : (2) Dan: Dan searches the room thoroughly for anything else that seems out of place
[Tue Feb 6 20:06:16 2007] : (1) DM: ooc anyone have craft weapon skill?
[Tue Feb 6 20:06:16 2007] : (5) Aliatra: "Feathers? Did you say feathers?"
[Tue Feb 6 20:06:19 2007] : (2) Dan: Search - Take 20 = 27
[Tue Feb 6 20:06:24 2007] : (2) Dan: ooc nope
[Tue Feb 6 20:06:35 2007] : (5) Aliatra: ooc Nope
[Tue Feb 6 20:06:40 2007] : (2) Dan: ooc I have craft painting if that helps ;)
[Tue Feb 6 20:07:01 2007] : (2) Dan: ooc I think Adrin can craft weapons
[Tue Feb 6 20:07:16 2007] : (1) DM: Craft: Weaponsmithing Skill Check: [1d20+7] -> [17,7] = (24)
[Tue Feb 6 20:07:47 2007] : (1) DM: Adrin recognizes the bits of feather as having been cut for use in flight feathers for an arrow or bolt.
[Tue Feb 6 20:08:54 2007] : (2) Dan: "Interesting"
[Tue Feb 6 20:08:58 2007] : (5) Aliatra: Aliatra looks out of the window next to the boarded up one to try and determine where the shot should have come from
[Tue Feb 6 20:09:08 2007] : (1) DM: Your searching reveals nothing of immediate interest. The stacks of paper might be interest but the columns of figures make little sense.
[Tue Feb 6 20:09:20 2007] : (2) Dan: "I think perhaps a little knowledge of what actually killed Mr Moe might help us right now"
[Tue Feb 6 20:10:04 2007] : (2) Dan: Dan tries to decipher the columns of figures
[Tue Feb 6 20:10:09 2007] : (2) Dan: Decipher Script Skill Check: [1d20+13] -> [5,13] = (18)
[Tue Feb 6 20:10:16 2007] : (1) DM: Since this is the back of the building the window looks across the courtyard to the buiding opposite and looking left, down into the ajacent alley.
[Tue Feb 6 20:10:17 2007] : (5) Aliatra: "My frist guess would be an arrow, if Adrin is right about that arrow"
[Tue Feb 6 20:10:19 2007] : (2) Dan: ooc a 5, damn!
[Tue Feb 6 20:10:51 2007] : (2) Dan: "Yes, but we're a bit behind if we don't even know what his official cause of death was"
[Tue Feb 6 20:11:03 2007] : (2) Dan: "Perhaps we should visit..."
[Tue Feb 6 20:11:17 2007] : (2) Dan: Dan winces as he says it
[Tue Feb 6 20:11:18 2007] : (5) Aliatra: "The undertaker?"
[Tue Feb 6 20:11:24 2007] : (2) Dan: "the guard house"
[Tue Feb 6 20:11:48 2007] : (2) Dan: "Phew! Yes the undertaker might be a better place!"
[Tue Feb 6 20:12:01 2007] : (5) Aliatra: "Let's first have a little talk with the caretaker. did you find anything interesting here?"
[Tue Feb 6 20:12:37 2007] : (5) Aliatra: ooc Can I determine where I would have stood to shoot an arrow and try to kill him?
[Tue Feb 6 20:12:40 2007] : (1) DM: ooc the paper are for sales and purchaces and business deals.
[Tue Feb 6 20:13:07 2007] : (1) DM: ooc I've told you what you can see out of the window.
[Tue Feb 6 20:14:10 2007] : (5) Aliatra: "Since we're on the first floor, I'm guessing the bowman was in or on the building opposite"
[Tue Feb 6 20:14:34 2007] : (2) Dan: "Or that Mr Moe was on a ladder in the room"
[Tue Feb 6 20:14:46 2007] : (2) Dan: "I'd say that your guess is more likely however"
[Tue Feb 6 20:15:26 2007] : (5) Aliatra: "It's not easy firing an arrow from close range, especially when on a ladder" Aliatra grins
[Tue Feb 6 20:15:30 2007] : (2) Dan: "So maybe we should check out the building behind?"
[Tue Feb 6 20:15:54 2007] : (5) Aliatra: "After talking to the caretakes, yes"
[Tue Feb 6 20:16:00 2007] : (2) Dan: "Yes"
[Tue Feb 6 20:16:51 2007] : (2) Dan: "Let's go and see him now then"
[Tue Feb 6 20:17:00 2007] : (2) Dan: Dan heads down to the caretaker
[Tue Feb 6 20:17:08 2007] : (5) Aliatra: "Right"
[Tue Feb 6 20:17:38 2007] : (5) Aliatra: Aliatra follows
[Tue Feb 6 20:17:42 2007] : (1) DM: The caretaker doesn't look pleased to see you again.
[Tue Feb 6 20:17:47 2007] : (1) DM: "What?"
[Tue Feb 6 20:18:33 2007] : (5) Aliatra: "I said we'd want to have a little talk with you"
[Tue Feb 6 20:18:42 2007] : (5) Aliatra: Aliatra jingles per purse
[Tue Feb 6 20:19:02 2007] : (5) Aliatra: "What can you tell us about the day your employer was killed?"
[Tue Feb 6 20:19:23 2007] : (1) Caretaker: "Well, alright. I'm a busy man so you best be quick." (he looks rather unbusy)
[Tue Feb 6 20:19:29 2007] : (2) Dan: "or indeed the few days beforehand"
[Tue Feb 6 20:19:37 2007] : (1) Caretaker: "Nothing. Was my day off."
[Tue Feb 6 20:19:49 2007] : (2) Dan: "I'm sure that we can reward you for your time"
[Tue Feb 6 20:20:01 2007] : (2) Dan: Sense Motive Skill Check: [1d20+1] -> [10,1] = (11)
[Tue Feb 6 20:20:19 2007] : (2) Dan: ooc thankfully the Dm gets to make that roll for you :D
[Tue Feb 6 20:20:31 2007] : (1) Caretaker: ooc maybe he's telling the truth, maybe he isn't.
[Tue Feb 6 20:20:57 2007] : (5) Aliatra: Sense Motive Skill Check: [1d20+6] -> [9,6] = (15)
[Tue Feb 6 20:21:00 2007] : (2) Dan: "and the few days beforehand, were you off then too?"
[Tue Feb 6 20:21:33 2007] : (2) Dan: Dan openly jingles 5 silver pieces between his fingers
[Tue Feb 6 20:21:37 2007] : (1) Caretaker: "Before, that I dunno. P'raps a bit busier than usual. People always coming and going and tramping the mud off the street everywhere."
[Tue Feb 6 20:22:01 2007] : (2) Dan: ooc nice impression of a gruff old man BTW :D
[Tue Feb 6 20:22:26 2007] : (5) Aliatra: "Did your employer seem worried about something? Were there any unusual messages or visitors? Did you hear any arguments?"
[Tue Feb 6 20:22:26 2007] : (2) Dan: "Did Mr Moe seem at all upset, or distracted?"
[Tue Feb 6 20:23:30 2007] : (1) Caretaker: "I'm not one to hob-nob with boss. P'raps you should speak to the clerks or his secretary instead of bothering me?"
[Tue Feb 6 20:23:51 2007] : (2) Dan: "Where might we find them?"
[Tue Feb 6 20:24:14 2007] : (5) Aliatra: "Well, if you're sure they can use this goldpiece better than you"
[Tue Feb 6 20:24:30 2007] : (1) Caretaker: "Oh, I can't be tellin' you that. Confidential innit?"
[Tue Feb 6 20:25:02 2007] : (5) Aliatra: Aliatra puts the godlpiece down on the table
[Tue Feb 6 20:25:09 2007] : (5) Aliatra: "How confidential?"
[Tue Feb 6 20:25:34 2007] : (1) Caretaker: (He looks keenly at the coin)
[Tue Feb 6 20:25:44 2007] : (5) Aliatra: "We can find out in a dozen different ways, this is just the quickest"
[Tue Feb 6 20:25:59 2007] : (5) Aliatra: "Nobody will know what you told us"
[Tue Feb 6 20:26:07 2007] : (2) Dan: Dan slowly pushes extra silver pieces up next to it, one at a time
[Tue Feb 6 20:26:12 2007] : (5) Aliatra: Aliatra has another gp in her hand
[Tue Feb 6 20:26:15 2007] : (2) Dan: one
[Tue Feb 6 20:26:24 2007] : (1) Caretaker: "Well..." (he retrieves a book and tells you the name of Moe's personal secretary.)
[Tue Feb 6 20:26:31 2007] : (2) Dan: and another, nice and slowly
[Tue Feb 6 20:26:37 2007] : (2) Dan: "And the clerks?"
[Tue Feb 6 20:26:51 2007] : (1) Caretaker: (waits)
[Tue Feb 6 20:26:53 2007] : (2) Dan: and a third coin
[Tue Feb 6 20:27:04 2007] : (2) Dan: followed by a fourth
[Tue Feb 6 20:27:09 2007] : (1) Caretaker: He gives you the name of the head clerk.
[Tue Feb 6 20:27:30 2007] : (2) Dan: "Why thankyou. A pleasure to meet you"
[Tue Feb 6 20:27:44 2007] : (2) Dan: "Ah, and an address?"
[Tue Feb 6 20:27:56 2007] : (2) Dan: Dan pushes a fifth coin
[Tue Feb 6 20:28:07 2007] : (1) Caretaker: "You didn't ask for no addresses."
[Tue Feb 6 20:28:21 2007] : (1) Caretaker: Addresses are supplied.
[Tue Feb 6 20:28:33 2007] : (5) Aliatra: "Thank you so much"
[Tue Feb 6 20:28:38 2007] : (2) Dan: "Thankyou and good day"
[Tue Feb 6 20:28:48 2007] : (5) Aliatra: Aliatra leaves the other gp as well
[Tue Feb 6 20:29:12 2007] : (2) Dan: Dan gives Aliatra a funny look
[Tue Feb 6 20:29:29 2007] : (2) Dan: Dan leaves the offices
[Tue Feb 6 20:29:35 2007] : (5) Aliatra: ooc 3gp and a couple of sp, how may weeks salary is that?
[Tue Feb 6 20:29:47 2007] : (5) Aliatra: Aliatra leaves with the others
[Tue Feb 6 20:29:48 2007] : (2) Dan: "You really shouldn't be doing that"
[Tue Feb 6 20:29:54 2007] : (2) Dan: ooc exactly!
[Tue Feb 6 20:30:08 2007] : (2) Dan: "He had quite enough with wat we'd already given him"
[Tue Feb 6 20:30:09 2007] : (5) Aliatra: "One silverpiece at a time might be cheaper, but my way is much quicker"
[Tue Feb 6 20:30:25 2007] : (2) Dan: "Not at all, you have to appeal to their greed"
[Tue Feb 6 20:30:28 2007] : (5) Aliatra: "Let him have a little rainfall"
[Tue Feb 6 20:30:37 2007] : (2) Dan: "And once you have th einfo, why give him a bonus?"
[Tue Feb 6 20:30:42 2007] : (1) Caretaker: ooc about 2 weeks for a unskilled worker let a caretaker.
[Tue Feb 6 20:30:47 2007] : (2) Dan: "Well, it's your money"
[Tue Feb 6 20:30:53 2007] : (1) Caretaker: ooc er 4 weeks.
[Tue Feb 6 20:31:08 2007] : (5) Aliatra: "Bonusses are to ensure good service next time"
[Tue Feb 6 20:31:23 2007] : (2) Dan: "He seemed happy with the extra silver I was slowly offering him"
[Tue Feb 6 20:31:41 2007] : (2) Dan: "No, they ensure a greedy informant next time"
[Tue Feb 6 20:31:56 2007] : (5) Aliatra: "I know too well how it is having no money, I like to share the wealth"
[Tue Feb 6 20:32:04 2007] : (2) Dan: "And possibly an informant who tells all his friends about the moneybags"
[Tue Feb 6 20:32:06 2007] : (5) Aliatra: Aliatra shrugs
[Tue Feb 6 20:32:22 2007] : (5) Aliatra: "Never mind now, water under the bridge"
[Tue Feb 6 20:32:28 2007] : (2) Dan: "Yes"
[Tue Feb 6 20:33:01 2007] : (2) Dan: "OK, the secretary first? Or the building behind?"
[Tue Feb 6 20:33:17 2007] : (2) Dan: "I think the building deserves a look while we're here"
[Tue Feb 6 20:33:35 2007] : (5) Aliatra: "Before all tracks are lost"
[Tue Feb 6 20:34:23 2007] : (2) Dan: Dan looks for a way to get to the building at the back
[Tue Feb 6 20:34:38 2007] : (1) Caretaker: Via the alley is the shortest way.
[Tue Feb 6 20:34:49 2007] : (2) Dan: "Perhaps we should have a good look at the yard now we've been and spoken to the caretaker?"
[Tue Feb 6 20:35:28 2007] : (5) Aliatra: "Why not? Leave no stone unturned etc."
[Tue Feb 6 20:36:00 2007] : (2) Dan: ooc was there a gate into the yard or do we have to shimmy over the wall?
[Tue Feb 6 20:36:20 2007] : (2) Dan: ooc ah, I remember, it was locked
[Tue Feb 6 20:36:26 2007] : (1) Caretaker: There's a back door to the yard as well as a door from the yard into the alley.
[Tue Feb 6 20:36:59 2007] : (2) Dan: "Shall we go back in the front door and get to it that way?"
[Tue Feb 6 20:37:07 2007] : (2) Dan: "Or just hop over the wall?
[Tue Feb 6 20:37:08 2007] : (5) Aliatra: "Let's take the backdoor from this buidling instead of going through the ally"
[Tue Feb 6 20:37:13 2007] : (5) Aliatra: alley
[Tue Feb 6 20:37:24 2007] : (2) Dan: "OK"
[Tue Feb 6 20:37:46 2007] : (5) Aliatra: "It would show onlookers we're on legitimate business, which happens to be the truth"
[Tue Feb 6 20:38:04 2007] : (2) Dan: Dan heads into the yard (if possible - I'm not 100% sure of the topography)
[Tue Feb 6 20:38:58 2007] : (1) DM: Dan exits the building via the back door into the yard. It's some 30 ft square and bounded on 3 sides with high brick walls.
[Tue Feb 6 20:39:16 2007] : (1) DM: A door to the left exits the yard to the alleyway that runs alongside the building.
[Tue Feb 6 20:40:03 2007] : (2) Dan: Dan has a search of the garden, trying to see anything out of the ordinary
[Tue Feb 6 20:40:11 2007] : (5) Aliatra: Aliatra has a look at the yard
[Tue Feb 6 20:40:14 2007] : (5) Aliatra: Search Skill Check: [1d20+2] -> [16,2] = (18)
[Tue Feb 6 20:40:18 2007] : (2) Dan: ooc garden/yard
[Tue Feb 6 20:40:27 2007] : (2) Dan: Take 20 = 27
[Tue Feb 6 20:40:28 2007] : (1) DM: Just ordinary paving slabs. No clues.
[Tue Feb 6 20:40:52 2007] : (5) Aliatra: ooc Awww
[Tue Feb 6 20:41:18 2007] : (5) Aliatra: ooc Bloodsplatters?
[Tue Feb 6 20:41:28 2007] : (2) Dan: Dan examines the walls next
[Tue Feb 6 20:41:46 2007] : (1) DM: Again, nothing.
[Tue Feb 6 20:41:50 2007] : (2) Dan: ooc just call me Grissom
[Tue Feb 6 20:42:07 2007] : (2) Dan: "OK, looks clear, shall we move onto the other building?"
[Tue Feb 6 20:42:22 2007] : (5) Aliatra: ooc Who'se Grissom?
[Tue Feb 6 20:42:43 2007] : (5) Aliatra: "Sure, let's find out where the shooring came from"
[Tue Feb 6 20:42:58 2007] : (2) Dan: ooc Gill Grissom from CSI
[Tue Feb 6 20:43:47 2007] : (2) Dan: ooc err probably Gil as in Gilbert, not Gill as in Gillian ;)
[Tue Feb 6 20:43:49 2007] : (5) Aliatra: ooc Don't watch it
[Tue Feb 6 20:43:53 2007] : (1) DM: The other building is of similar construction to Mr Moe's office. It appears disused. The windows on the street side are shuttered.
[Tue Feb 6 20:43:59 2007] : (2) Dan: ooc it's good :D
[Tue Feb 6 20:44:17 2007] : (2) Dan: Dan tries the door
[Tue Feb 6 20:44:42 2007] : (2) Dan (whispering): do we need a warrant for this ;)
[Tue Feb 6 20:44:51 2007] : (1) DM: It's locked.
[Tue Feb 6 20:44:59 2007] : whispering to Dan, You don't know.
[Tue Feb 6 20:44:59 2007] : (5) Aliatra: ooc My daughter watches it religiously, though
[Tue Feb 6 20:45:26 2007] : (5) Aliatra: Aliatra tries the windows
[Tue Feb 6 20:45:28 2007] : (2) Dan (whispering): I was only joking, I wouldn't expect them to exist
[Tue Feb 6 20:46:33 2007] : (1) DM: The shutters are also securely fastened.
[Tue Feb 6 20:46:41 2007] : (2) Dan: "How are the windows?"
[Tue Feb 6 20:47:12 2007] : (2) Dan: "You have that stone still if you really want to get in"
[Tue Feb 6 20:47:26 2007] : (2) Dan: "Or maybe we should save that for an absolute emergency?"
[Tue Feb 6 20:47:39 2007] : (2) Dan: "You sould always bash it in"
[Tue Feb 6 20:47:59 2007] : (5) Aliatra: "Or jimmy it open"
[Tue Feb 6 20:48:18 2007] : (5) Aliatra: Aliatra gets her dagger and tries to force open one of the shutters
[Tue Feb 6 20:48:34 2007] : (2) Dan: "Hmm, last time you tried that, your sword snapped in twain"
[Tue Feb 6 20:49:31 2007] : (5) Aliatra: "So what? It's just an ordinary dagger, now harm done if it breaks. Besidec, I'm not using nearly as much strenth, this is just wood"
[Tue Feb 6 20:49:38 2007] : (1) DM: The design of the shutters makes it difficult to force. Plus you're getting odd looks from the passersby.
[Tue Feb 6 20:50:28 2007] : (2) Dan: Dan looks for signs of a hidden entrance
[Tue Feb 6 20:50:35 2007] : (5) Aliatra: "This is not working, I knew I should have trained to become a thief"
[Tue Feb 6 20:50:56 2007] : (2) Dan: Take 20 search = 29
[Tue Feb 6 20:51:42 2007] : (2) Dan: ooc no it's not, it's 27
[Tue Feb 6 20:51:43 2007] : (1) DM: You find no hidden entrances.
[Tue Feb 6 20:52:03 2007] : (2) Dan: ooc I though I had knowledge architecture
[Tue Feb 6 20:52:19 2007] : (2) Dan: "OK, if we want in, it's the stone or nothing"
[Tue Feb 6 20:52:33 2007] : (5) Aliatra: "Knock stone? Come back tonight? Force the door?"
[Tue Feb 6 20:52:33 2007] : (1) DM: ooc or it's the unshuttered windows round the back.
[Tue Feb 6 20:52:58 2007] : (2) Dan: "Perhaps we should search around the other side?"
[Tue Feb 6 20:53:02 2007] : (2) Dan: ooc :P
[Tue Feb 6 20:53:07 2007] : (5) Aliatra: "Go round the back and have a look there?"
[Tue Feb 6 20:53:19 2007] : (2) Dan: Dan heads around the building
[Tue Feb 6 20:53:27 2007] : (5) Aliatra: ooc I hate smart DMs :P
[Tue Feb 6 20:53:33 2007] : (5) Aliatra: Aliatra follows
[Tue Feb 6 20:53:37 2007] : (2) Dan: ooc with the DM's hand pushing him all the way ;)
[Tue Feb 6 20:53:42 2007] : (5) Aliatra: ooc What's keeping Delphine?
[Tue Feb 6 20:53:55 2007] : (1) DM: ooc Actually I can't remember how I described this building last week.
[Tue Feb 6 20:53:57 2007] : (2) Dan: ooc she said at least 30 minutes
[Tue Feb 6 20:54:09 2007] : (2) Dan: ooc nor me DM
[Tue Feb 6 20:54:52 2007] : (1) DM: Anyway, there's a (locked) door into the courtyard and you can see the grimy windows at the back of the building.
[Tue Feb 6 20:54:56 2007] : (5) Aliatra: ooc Never mind the descriptons, no harm done
[Tue Feb 6 20:55:05 2007] : (1) DM: The walls around the cout
[Tue Feb 6 20:55:14 2007] : (1) DM: The walls around the courtyard are about 7 ft high.
[Tue Feb 6 20:55:27 2007] : (2) Dan: "Well, no option but over the wall this time."
[Tue Feb 6 20:55:29 2007] : (5) Aliatra: ooc This is another yard I gather?
[Tue Feb 6 20:55:37 2007] : (2) Dan: "Can you get over in all that armour?"
[Tue Feb 6 20:56:01 2007] : (2) Dan: "Unless it's just a bolt on the gate, in which case I can release it and let you in"
[Tue Feb 6 20:56:12 2007] : (2) Dan: "Help me over and I'll take a look"
[Tue Feb 6 20:56:27 2007] : (2) Dan: "But before I do..."
[Tue Feb 6 20:56:29 2007] : (5) Aliatra: "Sure, I'll give you a lift"
[Tue Feb 6 20:56:36 2007] : (2) Dan: Aryadan Casts: Mage Armour (level 1): Gives subject +4 armor bonus for 1 hour/level
[Tue Feb 6 20:56:40 2007] : (5) Aliatra: "Ye-es?"
[Tue Feb 6 20:56:55 2007] : (2) Dan: "That's better. Ok give me a boost"
[Tue Feb 6 20:57:12 2007] : (5) Aliatra: Aliatra boosts Dan up
[Tue Feb 6 20:57:20 2007] : (5) Aliatra: "Beware of assassins"
[Tue Feb 6 20:57:32 2007] : (2) Dan: Dan scales the wall with Ali's help
[Tue Feb 6 20:57:49 2007] : (2) Dan: And then drops down into the courtyard
[Tue Feb 6 20:58:05 2007] : (1) DM: The inside of the yard is similar to the other yard except this one is full of weeds in the cracks between the paving slabs.
[Tue Feb 6 20:58:23 2007] : (1) DM: The door to the alley is bolted not locked.
[Tue Feb 6 20:58:34 2007] : (2) Dan: Dan goes to the gate hoping it's bolted
[Tue Feb 6 20:58:43 2007] : (2) Dan: "Dan slides the bolt open and opens the gate"
[Tue Feb 6 20:58:49 2007] : (4) Lia: ooc sorry guys, I'm back. Quick summary?
[Tue Feb 6 20:58:49 2007] : (2) Dan: Dan slides the bolt open and opens the gate
[Tue Feb 6 20:58:54 2007] : (2) Dan: "OK, in you all come"
[Tue Feb 6 20:59:30 2007] : (5) Aliatra: ooc We found out he was killed by an arrow and fell out of the windo. Now we're taking a look at the building at the back, where the shooter should have been
[Tue Feb 6 20:59:47 2007] : (5) Aliatra: "Nice one, Dan"
[Tue Feb 6 20:59:50 2007] : (2) Dan: ooc he fell out of the window?
[Tue Feb 6 21:00:00 2007] : (1) DM: ooc er? what?
[Tue Feb 6 21:00:13 2007] : (2) Dan: ooc we also got the names and addresses of his secretary and clerk
[Tue Feb 6 21:00:36 2007] : (4) Lia: ooc thx
[Tue Feb 6 21:00:38 2007] : (2) Dan: ooc the arrow or bolt smashed the glass I think, he fell to the floor in the room
[Tue Feb 6 21:00:39 2007] : (5) Aliatra: ooc My mistake
[Tue Feb 6 21:00:40 2007] : (1) DM: ooc Rudyard Moe died at his desk hence all the bloodstains there.
[Tue Feb 6 21:01:07 2007] : (5) Aliatra: ooc Pre-occupied with tomorrow I guess
[Tue Feb 6 21:01:23 2007] : (2) Dan: ooc or overactive imagination :P
[Tue Feb 6 21:01:37 2007] : (4) Lia: ooc /me cass barkskin and al
[Tue Feb 6 21:01:45 2007] : (5) Aliatra: ooc :P
[Tue Feb 6 21:01:47 2007] : (2) Dan: "Come on, quickly, i'm sure we've attracted enough attention"
[Tue Feb 6 21:01:48 2007] : (4) Lia: ooc *casts
[Tue Feb 6 21:01:59 2007] : (5) Aliatra: "Yeah, yeah, coming"
[Tue Feb 6 21:02:09 2007] : (4) Lia: "We're here"
[Tue Feb 6 21:02:19 2007] : (2) Dan: Dan closes the gate and bolts it again once everyone is in
[Tue Feb 6 21:02:34 2007] : (2) Dan: "OK, these look easier to get into"
[Tue Feb 6 21:02:48 2007] : (2) Dan: Dan points to the windows
[Tue Feb 6 21:03:00 2007] : (2) Dan: "But let's try the back door first"
[Tue Feb 6 21:03:05 2007] : (5) Aliatra: "And less risky to force open of needed"
[Tue Feb 6 21:03:16 2007] : (1) DM: Backdoor is locked.
[Tue Feb 6 21:03:22 2007] : (5) Aliatra: Aliatra checks all the windows on the ground floor
[Tue Feb 6 21:03:46 2007] : (4) Lia: "I can try to pick the lock. But do we want to do this?"
[Tue Feb 6 21:04:15 2007] : (5) Aliatra: "There's obody living here, Lia, why not?"
[Tue Feb 6 21:04:19 2007] : (2) Dan: ooc isn't that a trained only skill?
[Tue Feb 6 21:04:24 2007] : (4) Lia: Open Lock Skill Check: Untrained
[Tue Feb 6 21:04:44 2007] : (4) Lia: ooc darn I thought it was untrained in 3.5
[Tue Feb 6 21:05:09 2007] : (2) Dan: "Ok, Ali can you try the windows again?"
[Tue Feb 6 21:05:23 2007] : (2) Dan: ooc good job ORPG knew better ;)
[Tue Feb 6 21:05:42 2007] : (4) Lia: ooc :)
[Tue Feb 6 21:05:48 2007] : (1) DM: ooc ORPG could be wrong.
[Tue Feb 6 21:05:55 2007] : (5) Aliatra: ooc I was checking the windows already, any luck, DM?
[Tue Feb 6 21:06:28 2007] : (2) Dan: ooc it's not on this occasion
[Tue Feb 6 21:06:34 2007] : (5) Aliatra: ooc Can't you make untrained skill checks anyway in 3.5? I heard that mentioned sometime
[Tue Feb 6 21:07:14 2007] : (1) DM: ooc I don't think so.
[Tue Feb 6 21:07:16 2007] : (4) Lia: ooc no PHB says trained only
[Tue Feb 6 21:07:25 2007] : (1) DM: The windows will need to be broken to open them.
[Tue Feb 6 21:08:10 2007] : (5) Aliatra: "Stand back when I smash this window"
[Tue Feb 6 21:08:21 2007] : (2) Dan: ooc there's no class restricted skills in 3.5 Hannele, I think that's what may have you confused
[Tue Feb 6 21:08:31 2007] : (4) Lia: Lia stands bacj
[Tue Feb 6 21:09:33 2007] : (5) Aliatra: ooc Nope, I know what I remember heard mentioning, but I guess that person was wrong
[Tue Feb 6 21:09:38 2007] : (1) DM: *smash*
[Tue Feb 6 21:10:06 2007] : (5) Aliatra: Aliatra smashes the window
[Tue Feb 6 21:10:24 2007] : (1) DM: The glass breaks.
[Tue Feb 6 21:10:25 2007] : (5) Aliatra: "I'll remove these shards before we try and get in"
[Tue Feb 6 21:11:02 2007] : (1) DM: ooc not much of a crook are you? Reach through and undo the latch.
[Tue Feb 6 21:11:32 2007] : (5) Aliatra: ooc Not enought of a rogue to even see the window is meant to be opened ;)
[Tue Feb 6 21:12:07 2007] : (1) DM: One of the windows is now open.
[Tue Feb 6 21:12:16 2007] : (2) Dan: Dan looks around for signs of overlookers watching
[Tue Feb 6 21:12:25 2007] : (5) Aliatra: "I'll go first, shall I?"
[Tue Feb 6 21:12:30 2007] : (1) DM: Spot check Dan.
[Tue Feb 6 21:12:58 2007] : (5) Aliatra: ooc We're at the back of two buidlings, in an enclosed yard. Who could be looking?
[Tue Feb 6 21:13:27 2007] : (2) Dan: Spot Skill Check: [1d20+5] -> [18,5] = (23)
[Tue Feb 6 21:13:49 2007] : (2) Dan: ooc people in the buildings that back onto this one
[Tue Feb 6 21:13:54 2007] : (5) Aliatra: Aliatra gets in
[Tue Feb 6 21:14:36 2007] : (1) DM: Listen checks for people entering the building.
[Tue Feb 6 21:14:51 2007] : (5) Aliatra: Listen Skill Check: [1d20+2] -> [3,2] = (5)
[Tue Feb 6 21:14:52 2007] : (2) Dan: ooc did I spot anything?
[Tue Feb 6 21:14:57 2007] : (1) DM: No.
[Tue Feb 6 21:15:11 2007] : (2) Dan: Dan goes in
[Tue Feb 6 21:15:12 2007] : (2) Dan: Listen Skill Check: [1d20+5] -> [8,5] = (13)
[Tue Feb 6 21:15:20 2007] : (4) Lia: Listen Skill Check: [1d20+6] -> [4,6] = (10)
[Tue Feb 6 21:16:21 2007] : (1) DM: The building is quiet.
[Tue Feb 6 21:17:03 2007] : (2) Dan: "So I guess we need to look at the rooms overlooking the merchant's place"
[Tue Feb 6 21:17:04 2007] : (1) DM: The rooms are covered in a layer of dust and the room is empty of furniture. A open door leads to a hallway and the stairs.
[Tue Feb 6 21:17:31 2007] : (2) Dan: Dan looks for signs of footprints in the dust
[Tue Feb 6 21:17:35 2007] : (2) Dan: Spot Skill Check: [1d20+5] -> [6,5] = (11)
[Tue Feb 6 21:17:39 2007] : (5) Aliatra: "Right, I don't think there's anybody here, but it pays to be careful. Weapons at the ready and ahead slowly"
[Tue Feb 6 21:18:02 2007] : (2) Dan: Dan draws his bow
[Tue Feb 6 21:18:04 2007] : (1) DM: No prints in this room. There are prints leading from the front door up the stairs.
[Tue Feb 6 21:18:05 2007] : (5) Aliatra: "I'll take the lead"
[Tue Feb 6 21:18:17 2007] : (2) Dan: "Look, footprints"
[Tue Feb 6 21:18:18 2007] : (4) Lia: Lia looks for prints as well
[Tue Feb 6 21:18:26 2007] : (5) Aliatra: Aliatra drwas her sword and follows the footprints
[Tue Feb 6 21:18:31 2007] : (4) Lia: "Where?"
[Tue Feb 6 21:18:33 2007] : (1) DM: Spot checks.
[Tue Feb 6 21:18:37 2007] : (4) Lia: "Ah, yes"
[Tue Feb 6 21:18:41 2007] : (5) Aliatra: Spot Skill Check: [1d20+2] -> [6,2] = (8)
[Tue Feb 6 21:18:42 2007] : (4) Lia: Spot Skill Check: [1d20+5] -> [13,5] = (18)
[Tue Feb 6 21:19:11 2007] : (2) Dan: Spot Skill Check: [1d20+5] -> [6,5] = (11)
[Tue Feb 6 21:19:49 2007] : whispering to Lia, You notice some small blood spots on the stairs leading to the cellar.
[Tue Feb 6 21:20:04 2007] : (4) Lia: Touch attack (base): [1d20+3] -> [14,3] = (17) ===> Damage: [1d1+0] -> [1,0] = (1)
[Tue Feb 6 21:20:13 2007] : (4) Lia: ooc sorry
[Tue Feb 6 21:20:22 2007] : (5) Aliatra: Aliatra climbs the stairs, one step at a time, staying to the side
[Tue Feb 6 21:20:23 2007] : (4) Lia: "Hmm blood stains as well"
[Tue Feb 6 21:20:35 2007] : (5) Aliatra: "Blood? Where?"
[Tue Feb 6 21:20:42 2007] : (4) Lia: "Here, on the stairs leading to the cellar"
[Tue Feb 6 21:20:53 2007] : (1) DM: blood spots on the stairs down, footprints leading up.
[Tue Feb 6 21:21:19 2007] : (5) Aliatra: "Remind us to check the cellar when we get down again"
[Tue Feb 6 21:21:31 2007] : (2) Dan: "Upstairs first, or down? OK, up it is"
[Tue Feb 6 21:22:34 2007] : (1) DM: The prints lead to a room at the back of the building on the 1st floor, directly opposite of the room where Rudyard Moe was assasinated.
[Tue Feb 6 21:22:50 2007] : (4) Lia: "Well, I guess we found the place"
[Tue Feb 6 21:22:54 2007] : (1) DM: The window in this room has had the grime cleaned off in one corner.
[Tue Feb 6 21:23:36 2007] : (5) Aliatra: "He cleaned the window to have a good look and probably opened it to shoot"
[Tue Feb 6 21:23:38 2007] : (2) Dan: Dan does a thorough search of the room
[Tue Feb 6 21:23:44 2007] : (2) Dan: Take 20 = 27
[Tue Feb 6 21:23:54 2007] : (5) Aliatra: Aliatra stays out of Dans way
[Tue Feb 6 21:25:18 2007] : (1) DM: The room is empty so Dan crawls across the floor peering at it closely for some time.
[Tue Feb 6 21:25:29 2007] : (4) Lia: Moeki and Lia stay alert, tryin to listen to noise out of the ordinary while Dan looks
[Tue Feb 6 21:25:37 2007] : (4) Lia: Listen Skill Check: [1d20+6] -> [12,6] = (18)
[Tue Feb 6 21:25:51 2007] : (1) DM: His searching pays off and he find a slip of paper that's fallen between the cracks in the floorboards.
[Tue Feb 6 21:26:10 2007] : (2) Dan: "Hmm, this could be useful in our search"
[Tue Feb 6 21:26:28 2007] : (5) Aliatra: "What does it say?"
[Tue Feb 6 21:26:36 2007] : (2) Dan: Dan examines the paper, holdin only the very corner
[Tue Feb 6 21:27:03 2007] : (4) Lia: Moeki skills: Listen Check: [6+1d20] -> [6,8] = (14)
[Tue Feb 6 21:27:13 2007] : (1) DM: It's torn and the words read: "...oe. / ...t street. / ...10 pm."
[Tue Feb 6 21:27:51 2007] : (2) Dan: Dan shows the others
[Tue Feb 6 21:28:08 2007] : (2) Dan: "I guess that the first word could be 'Moe'"
[Tue Feb 6 21:28:34 2007] : (5) Aliatra: "That's not a lof us use without the rest of it"
[Tue Feb 6 21:28:42 2007] : (2) Dan: "And I'm guessing that he was killed at 10pm, although that seems late to be at your desk"
[Tue Feb 6 21:29:02 2007] : (5) Aliatra: ""Or 10 pm is when the killer expected to be paid
[Tue Feb 6 21:29:27 2007] : (4) Lia: "Well, a merchant of his renoun probably had enough business to keep him awake that late"
[Tue Feb 6 21:29:40 2007] : (2) Dan: "On a street ending in the letter 't"
[Tue Feb 6 21:30:14 2007] : (1) DM: ooc The street the office is on ends in a t.
[Tue Feb 6 21:30:37 2007] : (2) Dan: "OK, it seems to be info on the job."
[Tue Feb 6 21:31:06 2007] : (2) Dan: "So it shows that it was a job, and not a lone murderer"
[Tue Feb 6 21:31:16 2007] : (2) Dan: "Shall we check that baement?"
[Tue Feb 6 21:31:21 2007] : (2) Dan: ooc basement
[Tue Feb 6 21:31:30 2007] : (4) Lia: "Yes. The question now would be if there is any way we can find out who paid for the job"
[Tue Feb 6 21:31:32 2007] : (5) Aliatra: "Still, we more or less suspected they might have hired help, this is no real surprise. Do we give this scrap of paper to the authorities?"
[Tue Feb 6 21:31:55 2007] : (5) Aliatra: "But that paper safely away and we'll go down"
[Tue Feb 6 21:31:58 2007] : (5) Aliatra: Put
[Tue Feb 6 21:32:01 2007] : (4) Lia: "Basement sounds like a good idea. I am curious as to why there are blood stains at all there"
[Tue Feb 6 21:32:27 2007] : (2) Dan: Dan put's it away safely
[Tue Feb 6 21:32:50 2007] : (5) Aliatra: Aliatra takes the lead again, sword in hand
[Tue Feb 6 21:33:37 2007] : (1) DM: The door at the bottom of the stairs in bolted and there's a sign. "Danger. Do not open."
[Tue Feb 6 21:33:48 2007] : (2) Dan: Dan puts his bow away and draws his sword
[Tue Feb 6 21:34:22 2007] : (2) Dan: "Hmm, now maybe we should pay it heed"
[Tue Feb 6 21:34:23 2007] : (4) Lia: Lia gets closer to the door without opening it and tries to listen. While Moeki sniffs the air around.
[Tue Feb 6 21:34:29 2007] : (2) Dan: Dan grins
[Tue Feb 6 21:34:29 2007] : (4) Lia: Listen Skill Check: [1d20+6] -> [17,6] = (23)
[Tue Feb 6 21:34:34 2007] : (5) Aliatra: Aliatra looks at the bloodstains, Do they seem to go beyond that door?
[Tue Feb 6 21:35:20 2007] : (4) Lia: Moeki skills: Listen Check: [6+1d20] -> [6,15] = (21)
[Tue Feb 6 21:35:30 2007] : (4) Lia: ooc Moeki has scent.
[Tue Feb 6 21:36:24 2007] : (1) DM: Moeki wrinkles its nose in disgust.
[Tue Feb 6 21:36:27 2007] : (2) Dan: ooc but Moeki can't tell you anything at all
[Tue Feb 6 21:36:54 2007] : whispering to Lia, You hear something slurping.
[Tue Feb 6 21:37:01 2007] : (4) Lia: "Moeki seems to be smelling something"
[Tue Feb 6 21:37:06 2007] : (4) Lia: "And wait. I heard something"
[Tue Feb 6 21:37:11 2007] : (1) DM: They're just small spots of blood.
[Tue Feb 6 21:37:14 2007] : (4) Lia: "Some kind of slurp"
[Tue Feb 6 21:37:18 2007] : (5) Aliatra: "Like what?"
[Tue Feb 6 21:37:25 2007] : (5) Aliatra: "Stand back"
[Tue Feb 6 21:37:42 2007] : (5) Aliatra: Aliatra undoes the bolt
[Tue Feb 6 21:37:52 2007] : (5) Aliatra: Listen Skill Check: [1d20+2] -> [12,2] = (14)
[Tue Feb 6 21:37:59 2007] : (4) Lia: Lia holds her sickle firm in her hand
[Tue Feb 6 21:38:19 2007] : (2) Dan: "If we're going down i'm summoning backup, and protecting myself"
[Tue Feb 6 21:38:21 2007] : (5) Aliatra: ooc Does the door open towards us?
[Tue Feb 6 21:38:21 2007] : (1) DM: *slurp, schlurp*
[Tue Feb 6 21:38:31 2007] : (1) DM: ooc away form you
[Tue Feb 6 21:38:31 2007] : (4) Lia: Lia stands back
[Tue Feb 6 21:38:32 2007] : (2) Dan: "Are we going?"
[Tue Feb 6 21:39:01 2007] : (1) DM: ooc no chickening out 'cos you saw the supersized enemy mini.
[Tue Feb 6 21:39:09 2007] : (5) Aliatra: Aliatra opens the door and kicks it wide open, staying where she is for now
[Tue Feb 6 21:39:10 2007] : (2) Dan: Aryadan Casts: Shield (level 1) : +4 shield bonus to AC. Protection from MM. (Duration - 1 minute/level)
[Tue Feb 6 21:39:26 2007] : (5) Aliatra: ooc I neer even noticed it :P
[Tue Feb 6 21:39:28 2007] : (2) Dan: ooc err, Is Ali deaf?
[Tue Feb 6 21:39:58 2007] : (5) Aliatra: ooc Too busy to notice what you were saying, actually
[Tue Feb 6 21:40:11 2007] : (1) DM: Initiative.
[Tue Feb 6 21:40:21 2007] : (5) Aliatra: Initiative [1d20+7] -> [2,7] = (9)
[Tue Feb 6 21:40:34 2007] : (2) Dan: ooc all the time in the world to prepare and you boot the door open! Now I'm going to have to wait
[Tue Feb 6 21:40:35 2007] : (4) Lia: Initiative: [1d20+3] -> [12,3] = (15)
[Tue Feb 6 21:40:41 2007] : (2) Dan: Initiative: [1d20+4] -> [8,4] = (12)
[Tue Feb 6 21:41:27 2007] : (2) Dan: Dan stand back and let's the hasty fighter do what she wants
[Tue Feb 6 21:41:34 2007] : (1) DM: [1d20-5] -> [9,-5] = (4)
[Tue Feb 6 21:41:59 2007] : (1) DM: Lia, your turn.
[Tue Feb 6 21:42:31 2007] : (4) Lia: Lia stays back holding Moeki.
[Tue Feb 6 21:42:33 2007] : (4) Lia: done.
[Tue Feb 6 21:42:54 2007] : (1) DM: Dan? You've cast your sheild.
[Tue Feb 6 21:43:15 2007] : (2) Dan: ooc I did that before Ali kicked the door in
[Tue Feb 6 21:43:23 2007] : (2) Dan: Unless you say not
[Tue Feb 6 21:44:11 2007] : (1) DM: ooc um. I say so. Perhaps I won't try and be helpful next time as I'm clearly not good at it. ;)
[Tue Feb 6 21:44:33 2007] : (2) Dan: Dan starts to cast another spell
[Tue Feb 6 21:44:35 2007] : (2) Dan: Done
[Tue Feb 6 21:44:45 2007] : (1) DM: Aliatra.
[Tue Feb 6 21:44:47 2007] : (1) DM: ?
[Tue Feb 6 21:45:02 2007] : (5) Aliatra: What do I see?
[Tue Feb 6 21:45:25 2007] : (1) DM: The room contains the odd pile of junk and the floors are damp and slimey.
[Tue Feb 6 21:45:57 2007] : (5) Aliatra: Aliatra walks in
[Tue Feb 6 21:46:23 2007] : (5) Aliatra: What do I see through the openings?
[Tue Feb 6 21:46:35 2007] : (1) DM: More of the same.
[Tue Feb 6 21:46:52 2007] : (5) Aliatra: Listening
[Tue Feb 6 21:46:53 2007] : (5) Aliatra: Listen Skill Check: [1d20+2] -> [14,2] = (16)
[Tue Feb 6 21:46:57 2007] : (5) Aliatra: Done
[Tue Feb 6 21:47:05 2007] : (1) DM: *slurp*
[Tue Feb 6 21:47:36 2007] : (5) Aliatra: From what direction does it seem to come?
[Tue Feb 6 21:48:05 2007] : (1) DM: A giant, dark yellow amoeba oozes around the doorframe of the far room, squeezing though the gap and *schlurps* straight for Aliatra.
[Tue Feb 6 21:48:21 2007] : (1) DM: But at 10 ft/round it doesn't get far...
[Tue Feb 6 21:48:26 2007] : (5) Aliatra: "Bloody heck"
[Tue Feb 6 21:48:31 2007] : (5) Aliatra: Knowledge: Dungeoneering Skill Check: [1d20+4] -> [16,4] = (20)
[Tue Feb 6 21:49:09 2007] : (5) Aliatra: What do I know about it?
[Tue Feb 6 21:49:35 2007] : (1) DM: It's an ochre jelly, they lurk (according to the BDMG but who pays attention to that) in temperate marshes. They have an acidic attack.
[Tue Feb 6 21:49:53 2007] : (1) DM: ooc BDMG? Er MM.
[Tue Feb 6 21:50:06 2007] : (5) Aliatra: ooc LOL
[Tue Feb 6 21:50:08 2007] : (1) DM: Lia, your turn.
[Tue Feb 6 21:50:43 2007] : (2) Dan: ooc BDMG??
[Tue Feb 6 21:50:54 2007] : (4) Lia: Lia walks into the room and starts chanting
[Tue Feb 6 21:51:26 2007] : (1) DM: ooc try and keep the minis in the squares.
[Tue Feb 6 21:51:32 2007] : (1) DM: Moeki won't attack it.
[Tue Feb 6 21:52:19 2007] : (4) Lia: Moeki goes and sees the thing and backs away
[Tue Feb 6 21:52:46 2007] : (4) Lia: ooc can't you do something to glue the minis in the square?
[Tue Feb 6 21:52:48 2007] : (4) Lia: done.
[Tue Feb 6 21:53:05 2007] : (1) DM: ooc Usually, yes but it doesn't work correctly with the big minis.
[Tue Feb 6 21:53:08 2007] : (2) Dan: ooc you can, but then the large minis don't work correctly
[Tue Feb 6 21:53:17 2007] : (4) Lia: ooc k.
[Tue Feb 6 21:53:24 2007] : (5) Aliatra: ooc Do I know slashing and piercing weapons are a bad idea?
[Tue Feb 6 21:53:28 2007] : (1) DM: Dan?
[Tue Feb 6 21:53:32 2007] : (1) DM: ooc No.
[Tue Feb 6 21:53:43 2007] : (2) Dan: Dan finishes casting Augmented Summon Monster III - Hell Hound (Medium Outsider): 44hp; Immunity to fire; Vulnerability to cold; AC= 16 (FF 15, Touch 11); Darkvision 60ft; Scent; Speed 40ft
[Tue Feb 6 21:54:14 2007] : (2) Dan: Augmented Hell Hound: Bite attack [1d20+6] -> [14,6] = (20) ==> Damage: [1d8+3] -> [7,3] = (10) + [1d6] -> [4] = (4) fire damage (treat as evil & lawful weapon)
[Tue Feb 6 21:54:19 2007] : (5) Aliatra: "Careful, this thing has acidic attacks"
[Tue Feb 6 21:54:43 2007] : (2) Dan: Dan steps forwars a bit
[Tue Feb 6 21:54:57 2007] : (2) Dan: Araydan casts Scorching Ray (base): [1d20+6] -> [17,6] = (23) ===> Damage: [4d6+0] -> [2,5,6,1,0] = (14)
[Tue Feb 6 21:55:04 2007] : (2) Dan: Done
[Tue Feb 6 21:55:26 2007] : (1) DM: Aliatra?
[Tue Feb 6 21:55:49 2007] : (5) Aliatra: Attacking with my favourite weapon
[Tue Feb 6 21:55:51 2007] : (5) Aliatra: Greatsword +1 (base): [1d20+7] -> [5,7] = (12) ===> Damage: [2d6+6] -> [3,2,6] = (11)
[Tue Feb 6 21:56:16 2007] : (1) DM: You slice through the ooze it it merely splits into two smaller oozes.
[Tue Feb 6 21:56:28 2007] : (2) Dan: Knowledge: Dungeoneering Skill Check: [1d20+10] -> [7,10] = (17)
[Tue Feb 6 21:56:41 2007] : (2) Dan: "Err, what the hell?"
[Tue Feb 6 21:56:51 2007] : (4) Lia: Knowledge: Dungeoneering Skill Check: [1d20+3] -> [17,3] = (20)
[Tue Feb 6 21:56:52 2007] : (5) Aliatra: "Hmmm, time for another plan"
[Tue Feb 6 21:57:07 2007] : (4) Lia: "Indeed"
[Tue Feb 6 21:57:31 2007] : (1) DM: One of the oozes attacks the hound.
[Tue Feb 6 21:57:33 2007] : (2) Dan: "Back away Ali"
[Tue Feb 6 21:57:42 2007] : (1) DM: [1d20+5] -> [20,5] = (25)
[Tue Feb 6 21:57:45 2007] : (1) DM: [1d20+5] -> [3,5] = (8)
[Tue Feb 6 21:58:07 2007] : (1) DM: Not a crit. [2d4+3] -> [1,4,3] = (8) + [1d4] -> [3] = (3) acid damage.
[Tue Feb 6 21:58:19 2007] : (1) DM: The other attacks Ali.
[Tue Feb 6 21:58:21 2007] : (1) DM: [1d20+5] -> [12,5] = (17)
[Tue Feb 6 21:58:27 2007] : (1) DM: Misses.
[Tue Feb 6 21:58:31 2007] : (1) DM: Lia, your turn.
[Tue Feb 6 21:58:40 2007] : (4) Lia: ooc, will summons do the same as animals? ie. back away? If so, can I recall my spell and do something else?
[Tue Feb 6 21:58:50 2007] : (4) Lia: ooc not recall it, but stop it and go on
[Tue Feb 6 21:58:53 2007] : (2) Dan (whispering): He gets to try to engulf the hound no?
[Tue Feb 6 21:59:02 2007] : (1) DM: ooc no summoned creatures are under your control.
[Tue Feb 6 21:59:09 2007] : (4) Lia: ooc k
[Tue Feb 6 21:59:23 2007] : (4) Lia: casts Summon Nature's ally II - Black Bear: Spd 40 ft., AC 13, 19 HP, Touch 11, Flat-footed 12. Low light vision, scent. Space/reach 5ft/Fft - endurance, run.

[Tue Feb 6 21:59:29 2007] : whispering to Dan, Forgot.
[Tue Feb 6 21:59:58 2007] : (4) Lia: ooc errr, why did it become big?
[Tue Feb 6 22:00:20 2007] : (1) DM: ooc I think black bears are medium sized.
[Tue Feb 6 22:01:09 2007] : (4) Lia: ooc space reach 5ft
[Tue Feb 6 22:01:20 2007] : (4) Lia: Bear attacks 1
[Tue Feb 6 22:01:40 2007] : (4) Lia: Black bear attacks: Claw (melee) [1d20+6] -> [7,6] = (13) ==> Damage: [1d4+4] -> [4,4] = (8)
[Tue Feb 6 22:01:57 2007] : (4) Lia: Casts...(level 1): Produce flame: Flame in palm 1 min/lvl - touch or thrown
[Tue Feb 6 22:02:00 2007] : (1) DM: The bear slashes the ooze which splits again.
[Tue Feb 6 22:02:27 2007] : (4) Lia: ooc darn
[Tue Feb 6 22:02:37 2007] : (4) Lia: throwing flame on 1
[Tue Feb 6 22:02:43 2007] : (4) Lia: Flame (thrown) (base): [1d20+6] -> [10,6] = (16) ===> Damage: [1d6+5] -> [2,5] = (7)
[Tue Feb 6 22:02:49 2007] : (4) Lia: done.
[Tue Feb 6 22:02:51 2007] : (1) DM: It sizzles.
[Tue Feb 6 22:03:04 2007] : (2) Dan: ooc doesn't that spell take a whole round to cast?
[Tue Feb 6 22:03:05 2007] : (1) DM: Dan?
[Tue Feb 6 22:03:33 2007] : (2) Dan: oo cnever mind, stupid
[Tue Feb 6 22:04:14 2007] : (2) Dan: Augmented Hell Hound: Bite attack [1d20+6] -> [11,6] = (17) ==> Damage: [1d8+3] -> [3,3] = (6) + [1d6] -> [1] = (1) fire damage (treat as evil & lawful weapon)
[Tue Feb 6 22:05:01 2007] : (1) DM: The hounds slavering jaws bite deep into the glutinous body of the ooze.
[Tue Feb 6 22:05:22 2007] : (2) Dan: Aryadan Casts: Magic Missile (level 1): 3 Missiles:
1st missile - [1d4+1] -> [3,1] = (4) damage
2nd missile - [1d4+1] -> [1,1] = (2) damage
3rd missile - [1d4+1] -> [2,1] = (3) damage

[Tue Feb 6 22:05:25 2007] : (5) Aliatra: ooc Eeeeew
[Tue Feb 6 22:05:29 2007] : (2) Dan: oOn 2 - Done
[Tue Feb 6 22:05:50 2007] : (1) DM: k.
[Tue Feb 6 22:05:55 2007] : (1) DM: Aliatra?
[Tue Feb 6 22:06:14 2007] : (5) Aliatra: Stepping back, changing weapons and attacking
[Tue Feb 6 22:06:17 2007] : (5) Aliatra: Flail, heavy MW (base): [1d20+8] -> [1,8] = (9) ===> Damage: [1d10+5] -> [1,5] = (6)
[Tue Feb 6 22:06:42 2007] : (5) Aliatra: Done
[Tue Feb 6 22:07:34 2007] : (1) DM: With the whack of the flail the outer membrane of the ooze pops and the gelatinous insides splatter out.
[Tue Feb 6 22:07:52 2007] : (1) DM: The two remaining smaller oozes attack the bear.
[Tue Feb 6 22:07:58 2007] : (1) DM: [1d20+5] -> [15,5] = (20), [1d20+5] -> [20,5] = (25)
[Tue Feb 6 22:08:02 2007] : (5) Aliatra: "Right, nothing piercing or slashing then"
[Tue Feb 6 22:08:05 2007] : (1) DM: Crit threat.
[Tue Feb 6 22:08:08 2007] : (1) DM: [1d20+5] -> [15,5] = (20)
[Tue Feb 6 22:08:57 2007] : (1) DM: [6d4+3] -> [4,1,3,4,4,2,3] = (21) + [3d4] -> [4,2,4] = (10) acid damage from all three attacks to the bear.
[Tue Feb 6 22:09:23 2007] : (1) DM: The bear dies and its body is unsummoned back to its native plane.
[Tue Feb 6 22:09:33 2007] : (1) DM: Lia?
[Tue Feb 6 22:10:08 2007] : (2) Dan (whispering): I don't think that summoned Nature's allies are extraplanar ;)
[Tue Feb 6 22:10:10 2007] : (4) Lia: moment
[Tue Feb 6 22:10:44 2007] : whispering to Dan, Where do they come from then?
[Tue Feb 6 22:11:18 2007] : (4) Lia: Casts...(level 2): Flame blade: touch attack deals 1d8+1/two lvl damage
[Tue Feb 6 22:11:36 2007] : (4) Lia: Flame blade (base): [1d20+3] -> [12,3] = (15) ===> Damage: [1d8+2] -> [3,2] = (5)
[Tue Feb 6 22:11:40 2007] : (4) Lia: on 1
[Tue Feb 6 22:11:43 2007] : (4) Lia: done.
[Tue Feb 6 22:11:53 2007] : (2) Dan (whispering): Umm, dunno LOL. But Summon moster specifically states extraplanar, Summon nature's ally says it summons a natural creature. i'd just say it forms out of the earth or something
[Tue Feb 6 22:11:58 2007] : (1) DM: It sizzles and dies.
[Tue Feb 6 22:12:09 2007] : (1) DM: Dan?
[Tue Feb 6 22:12:20 2007] : (2) Dan: Augmented Hell Hound: Breath weapon (Su) [2d6] -> [5,2] = (7) fire damage. Reflex save (DC = 15) for half damage. Must wait [2d4] -> [2,2] = (4) rounds before next use.
[Tue Feb 6 22:12:54 2007] : (1) DM: It steams but its still alive.
[Tue Feb 6 22:13:36 2007] : (2) Dan: Dan reads from a scroll
[Tue Feb 6 22:13:51 2007] : (2) Dan: Aryadan Casts: Magic Missile (level 1): 3 Missiles:
1st missile - [1d4+1] -> [3,1] = (4) damage
2nd missile - [1d4+1] -> [1,1] = (2) damage
3rd missile - [1d4+1] -> [1,1] = (2) damage

[Tue Feb 6 22:14:00 2007] : (2) Dan: ooc just the first missile
[Tue Feb 6 22:14:05 2007] : (1) DM: ooc I probably wouldn't have wasted a scroll. It only had 3 HP left.
[Tue Feb 6 22:14:24 2007] : (2) Dan: ooc it's only one missile
[Tue Feb 6 22:14:27 2007] : (1) DM: The left of the oozes expires.
[Tue Feb 6 22:14:31 2007] : (5) Aliatra: ooc I hate it when Dan wastes scrolls
[Tue Feb 6 22:15:18 2007] : (2) Dan: "I had another missile spell, but I thought it best to save it in case I need it later"
[Tue Feb 6 22:15:27 2007] : (2) Dan: "It's early in the day yet"
[Tue Feb 6 22:15:33 2007] : (5) Aliatra: "Right, now we know what that sign meant"
[Tue Feb 6 22:15:34 2007] : (1) DM: 500 XP.
[Tue Feb 6 22:15:57 2007] : (5) Aliatra: "Don't use too many scrolls, Dan, save them for when really necessary, We were winning anyway"
[Tue Feb 6 22:16:27 2007] : (5) Aliatra: ooc Almost there!
[Tue Feb 6 22:16:38 2007] : (2) Dan: Dan dismisses the Hell Hound
[Tue Feb 6 22:16:46 2007] : (4) Lia: Moeki comes and takes refuge at Lia's feet.
[Tue Feb 6 22:17:41 2007] : (5) Aliatra: "Shall we take a look around to see where that blood came from?"
[Tue Feb 6 22:18:10 2007] : (2) Dan: "Sure, although if that thing uses acid, there might not be much left"
[Tue Feb 6 22:18:12 2007] : (5) Aliatra: ooc Were there any tracks coming down the stairs to the first floor, DM?
[Tue Feb 6 22:18:36 2007] : (5) Aliatra: "Somebody bolted that door again, so the last person here lived"
[Tue Feb 6 22:19:12 2007] : (1) DM: ooc no.
[Tue Feb 6 22:19:40 2007] : (4) Lia: "IT might also be they came through"
[Tue Feb 6 22:19:46 2007] : (4) Lia: "And had to run"
[Tue Feb 6 22:19:51 2007] : (2) Dan: "Maybe that's why the building was abandoned?"
[Tue Feb 6 22:19:57 2007] : (4) Lia: "Just got caught on their way in"
[Tue Feb 6 22:20:12 2007] : (2) Dan: Let's have a look around then
[Tue Feb 6 22:20:13 2007] : (5) Aliatra: "By the way, did anybody notice if that bowman came down the stairs again?"
[Tue Feb 6 22:20:18 2007] : (5) Aliatra: "Sure"
[Tue Feb 6 22:20:22 2007] : (2) Dan: "Let's have a look around then"
[Tue Feb 6 22:20:30 2007] : (5) Aliatra: "Sure"
[Tue Feb 6 22:20:38 2007] : (2) Dan: "I didn't notice Ali"
[Tue Feb 6 22:20:58 2007] : (2) Dan: Dan looks around the cellar for anything of note
[Tue Feb 6 22:21:01 2007] : (4) Lia: "It seems to me the tracks were only going up"
[Tue Feb 6 22:21:08 2007] : (4) Lia: "not down"
[Tue Feb 6 22:21:12 2007] : (1) DM: ooc sorry, i misread your question. the tracks went up /and/ down. the stairs from the ground floor to the 1st floor room.
[Tue Feb 6 22:21:13 2007] : (2) Dan: Search - Take 20 = 27
[Tue Feb 6 22:21:14 2007] : (5) Aliatra: "Neither did I, I think we need to take another look"
[Tue Feb 6 22:21:22 2007] : (5) Aliatra: ooc OK
[Tue Feb 6 22:21:36 2007] : (1) DM: Just slime and decaying damp junk.
[Tue Feb 6 22:21:39 2007] : (5) Aliatra: ooc Scrap that entire conversation then ;)
[Tue Feb 6 22:21:48 2007] : (4) Lia: ooc ok, I thought the tracks just went up from the cellar ;)
[Tue Feb 6 22:21:58 2007] : (2) Dan: "Nothing of worth down here"
[Tue Feb 6 22:22:22 2007] : (5) Aliatra: "Not even a treasure, like a dragons hoard?"
[Tue Feb 6 22:23:14 2007] : (4) Lia: "Or a secret door?"
[Tue Feb 6 22:23:24 2007] : (2) Dan: "Nothing like that Ali i'm afraid"
[Tue Feb 6 22:23:44 2007] : (1) DM: You do spot a broken slab in the floor that reveals a small dark, damp hole.
[Tue Feb 6 22:23:48 2007] : (2) Dan: "I'll look again for doors if you like, I was looking for items before"
[Tue Feb 6 22:23:53 2007] : (5) Aliatra: "O dear, how sad, never mind"
[Tue Feb 6 22:24:12 2007] : (2) Dan: Dan points out the broken slab
[Tue Feb 6 22:24:51 2007] : (5) Aliatra: "Want me to pick that up fro you?"
[Tue Feb 6 22:25:25 2007] : (2) Dan: "I could do it with my stapp"
[Tue Feb 6 22:25:29 2007] : (2) Dan: ooc staff
[Tue Feb 6 22:25:49 2007] : (2) Dan: Dan pokes his staff down into the hole
[Tue Feb 6 22:26:30 2007] : (1) DM: It's just a hole. It smells like a sewer.
[Tue Feb 6 22:26:45 2007] : (5) Aliatra: "It stinks"
[Tue Feb 6 22:26:49 2007] : (2) Dan: Dan sniffs
[Tue Feb 6 22:27:16 2007] : (2) Dan: "I think it may be a hole to the sewer. Not worth bothering with."
[Tue Feb 6 22:27:25 2007] : (2) Dan: "Let's go and see the secretary"
[Tue Feb 6 22:27:26 2007] : (5) Aliatra: "That must be about the only thing I hate about cities: sewers and their smell"
[Tue Feb 6 22:27:38 2007] : (4) Lia: "Hmmm, you think?"
[Tue Feb 6 22:27:59 2007] : (5) Aliatra: "Not freshen up a bit first? Maybe have some lunch?"
[Tue Feb 6 22:28:21 2007] : (4) Lia: "Hey, that sounds good."
[Tue Feb 6 22:28:22 2007] : (2) Dan: "Ok, and I can identify som eitems"
[Tue Feb 6 22:28:43 2007] : (4) Lia: "Well, what have we really learned?"
[Tue Feb 6 22:28:53 2007] : (4) Lia: "Apart from things we already knew?"
[Tue Feb 6 22:29:16 2007] : (5) Aliatra: "How he died and where the assassin was when he killed him. Now to find out why he was killed"
[Tue Feb 6 22:29:43 2007] : (2) Dan: "We have confirmed that this was an assasination. but that's not the point. We were not charged to find out who killed Mr Moe"
[Tue Feb 6 22:29:53 2007] : (2) Dan: "Only to divert the assassins"
[Tue Feb 6 22:30:09 2007] : (2) Dan: "Don't forget our real purpose"
[Tue Feb 6 22:30:14 2007] : (5) Aliatra: "Still, I'd really, really like to solve this case"
[Tue Feb 6 22:30:34 2007] : (2) Dan: "I agree, it would be good to bring the killers to justice"
[Tue Feb 6 22:31:15 2007] : (4) Lia: "We can't really do that too fast though"
[Tue Feb 6 22:31:17 2007] : (5) Aliatra: ooc But not tonight, I have to be up really early
[Tue Feb 6 22:31:24 2007] : (4) Lia: Lia grins
[Tue Feb 6 22:31:55 2007] : (1) DM: GAME END
[img]
Many thanks goes to all of those who contributed!
The developers in alphabetical order are:
Thomas Baleno, Andrew Bennett, Lex Berezhny, Ted Berg, Bernhard Bergbauer, Chris Blocher ,Ben Collins-Sussman, Robin Cook, Greg Copeland, Chris Davis, Michael Edwards, Andrew Ettinger, Dj Gilcrease, Todd Faris, Christopher Hickman, Paul Hosking, Scott Mackay, Brian Manning, Jesse McConnell, Brian Osman, Rome Reginelli, Christopher Rouse, Dave Sanders and Mark Tarrabain.
This product is licensed under the GNU GPL License.